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chat icon who wants 16 bits


Do you want 16 bits?
yes
86%
 86%  [ 19 ]
no
13%
 13%  [ 3 ]
Total Votes : 22

Blender_owl

Posted: Tue Nov 19, 2002 8:26 pm
Joined: 22 Oct 2002
Posts: 18
Poll. Wouldn't it be nice if we had 16 bit textures in stead of the crappy 8 bit.
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Saluk

Posted: Tue Nov 19, 2002 11:20 pm
Joined: 16 Oct 2002
Posts: 166
Yes, that would be nice, although if you are careful with your textures you can make them look pretty good at only 8 bits. Because each texture uses its own pallette.

But more bits would be betta:)
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Bandoler

Posted: Wed Nov 20, 2002 11:20 am
Joined: 14 Oct 2002
Posts: 53
What kind of nonsense poll is this?
Why don't you ask "Do you want a better engine? (Yes/No)" ?
Polls are supposed to clarify things that you don't know what opinion the community has about them. Not to enforce your ego having 100% of people saying your option is better and rejecting the other "crappy" option.

Don't take it as something personal, but this is not the first poll in these forums like this.

(bandoler)
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wiseman303

Posted: Sat Dec 07, 2002 12:01 am
Joined: 04 Dec 2002
Posts: 15
saluk wrote:
Yes, that would be nice, although if you are careful with your textures you can make them look pretty good at only 8 bits. Because each texture uses its own pallette.


I did an experiment to test that. The way i tested it was to make an image that was divided into 256 boxes, each a different colour (thus, 256 colours), and UV mapped it to a plane. The resulting object in the 3d window had several of the colours blended together, resulting in much less total colours.

This suggests that textures are converted to a global palette in the game engine, but I'm going to do some more testing, maybe with higher contrast between adjacent blocks.
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Saluk

Posted: Sat Dec 07, 2002 1:11 am
Joined: 16 Oct 2002
Posts: 166
I never thought to test it, that sounds pretty bad:(

Why does it render slower in 32 bit then???
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wiseman303

Posted: Sun Dec 08, 2002 4:11 am
Joined: 04 Dec 2002
Posts: 15
saluk wrote:
Why does it render slower in 32 bit then???


Hmm... I think that although textures are converted to 8 bit, vertex colours (including changes from light or fog) and world (background) colours are displayed at the bit depth that windows is running at.

I don't really have time for lots of in-depth testing, because i'm bussy with school work and the game contest (not neccessarily in that order though Smile ) I'll do more tests when I get the time.
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joeri

Posted: Tue Jan 14, 2003 4:18 pm
Joined: 10 Jan 2003
Posts: 2242
Confused I dont get this poll...

Blender can handle 32bit textures.
As a matter of fact, it even handles 16 bit tga's...

Or did you mean 16 bit per channel?
Then I rather have a 4 byte float per channel.
Although that sounds like killing a muskito with a shotgun IMO.

-Joeri
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Recall

Posted: Fri Feb 21, 2003 6:34 pm
Joined: 21 Feb 2003
Posts: 37
What is wrong with 16 bit? it works doesn't it? those crapy hardware...

Mad Mad Mad Mad Idea Question Exclamation Arrow
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stuuf133t

Posted: Sun Mar 02, 2003 12:10 am
Joined: 14 Oct 2002
Posts: 7
What? no CowboyNeal? all polls need a 'I have no idea what your poll is talking about, but i'm voting because i saw it' option.
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