Haven't really known where else to announce this, so;
Written a script for exporting Blender Objects to Java3D source code.
I'm creating a SF project now, and should have it up in not too long. Fairly simple and dirty at the moment, only exports the geometry, not colour etc. info.
Haven't been able to figure out how to do that considering the APPALLING
state of the Blender Python documentation.
I wrote it using a lot of trial and error, as no API documentation or tutorials seem anywhere near uptodate. And that doc-browser thing is impossible to read.
I'm having similar trouble getting the RIB export from Jan Walter to work
Needs re-writing to the new API - is there any info that maps so we
can figure out what new calls to make?
Regarding Blender to Java3D, perhaps have a look at the VRML export here:
recently mentioned in the VRML2 export thread, in combination with Xj3D on this site:
Hi, I've just updated an importer for AC3D modeler .ac files (including geometry, materials and textures) to Blender Publisher 2.25. The .ac format is ascii and friendly. Maybe looking at the script can give you the info you need. Otherwise, feel free to ask me and I'll try to help. The importer is here:
Please release this script! It sounds great!