I'm trying to render space animations and I'm having a problem with the starfield always "twinkling". It is more pronounced the smaller I make the stars (which, for realism's sake, has to be virtually pinpoints).
I've tried both mapping a starfield image to a sphere and using the built-in stars in a World. I get the same result with both techniques. I'm rendering 640x480 with .5 mblur. OSA level doesn't make a diff.
Do you have any ideas on how to "stabilize" the stars' movements?
Thanks in advance.
Please don't make more than one topic for the same question. I'm locking this topic, you can continue discussion in your other topic here: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=1232
Sorry I can't help you with your particular problem. Have you tried perhaps asking/searching in the forum at http://www.elysiun.com
? You may find some help there.