After posing a question about porting Blender to MacOS 9, I have decided to take a look at what would be involved in getting it up and running on MacOS 9. I think it would be pretty cool, if it was buildable via free tools, so while using Metrowerks Codewarrior would be fine, the basic requirements is the MPW tools ( http://developer.apple.com/tools/mpw-tools/ )
I had a response to the other post saying that the main thing I will need to port is the GHOST library, but I have been looking around for other porting information, and I can't seem to find any! Are there any porting guidlines so I can see what needs doing? Does Blender need Python too?
Is anyone else interested in getting this effort off the ground with me? I am a coder, but I have to admit, all my experience so far has been with C/C++ under Windows and BeOS - but its fun to learn!
Compiling, libraries, modules, coding guidelines and porting
2 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 2 guests