Any chance apricot will bring forth a .x exporter that works

Discussions and feedback around the Open Projects such as Orange (Elephants Dream), Peach (Big Buck Bunny), Apricot (Yo Frankie!)...

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ouch
Posts: 3
Joined: Sun Jul 02, 2006 11:15 pm

Any chance apricot will bring forth a .x exporter that works

Postby ouch » Tue Jun 03, 2008 11:48 pm

I love blender but it's .x exporter (what pretty much any major graphics engine uses it seems) is just plain bad... it explodes the model saveing each poly as a seperate mesh. textures sometimes work, but with advanced stuff like meshes with bone exporting is nearly impossible to to get a working, non-corrupted .x file.

my current devcycle involves exporting a mesh from blender into 3ds max v6 to and export it from there to a working .x file.

Every time I try to export a working .x model out of blender I waste so much time fidling around, it truely feels like a kick in the apricots... :shock:

SirDude
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Location: University of Minnesota (USA)
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Postby SirDude » Wed Jun 04, 2008 4:42 pm

I'm not saying this will get you want you want but....
If I were you I'd make a simple file, and show what blender produces
and how it should look. Even if thats just
running the same file through your current process and saying this is
what I get if I use 3ds.

The more info you can provide the better your chances of someone fixing it.

:)

ouch
Posts: 3
Joined: Sun Jul 02, 2006 11:15 pm

Postby ouch » Wed Jun 04, 2008 8:49 pm

well any model, even the default cube gets screwed up.

so just start up blender and then export to .x and you will see the problem.


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