Is there any documentation on compiling Blender 2.25? I want to compile a version with a working game engine. I've tried compiling in Windows with MSVC++, but I'm running into lots of problems. I've also tried compiling on Linux. Has anyone been able to compile 2.25?
The reason that 2.26 and later have no working game engine is because NaN were not able to open source the collision detection code, due to licensing issues. Therefore, the 2.25 source that was released (which is what 2.26 was built upon) does not include the collision detection code, and hence has no working game engine.
The good news is that the collision detection library, solid, hs being planned to be released as open source in the future, but it's still a bit off yet. The closest you can get for now is to use the 2.25 binary.
Thanks for the information broken. At least I can stop banging my head against the wall trying to get 2.25 compiled.
Solid has already been released. http://solid.sf.net
EDIT: Solid 2.0 has been released GPL. Blender needs Solid 3.0