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chat icon Compiling Blender 2.25


Posted: Thu May 01, 2003 3:27 pm
Joined: 05 Mar 2003
Posts: 5
Hello all:

Is there any documentation on compiling Blender 2.25? I want to compile a version with a working game engine. I've tried compiling in Windows with MSVC++, but I'm running into lots of problems. I've also tried compiling on Linux. Has anyone been able to compile 2.25?
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Posted: Thu May 01, 2003 3:44 pm
Joined: 14 Oct 2002
Posts: 897
The reason that 2.26 and later have no working game engine is because NaN were not able to open source the collision detection code, due to licensing issues. Therefore, the 2.25 source that was released (which is what 2.26 was built upon) does not include the collision detection code, and hence has no working game engine.

The good news is that the collision detection library, solid, hs being planned to be released as open source in the future, but it's still a bit off yet. The closest you can get for now is to use the 2.25 binary.
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Posted: Thu May 01, 2003 5:20 pm
Joined: 05 Mar 2003
Posts: 5
Thanks for the information broken. At least I can stop banging my head against the wall trying to get 2.25 compiled.
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Posted: Fri May 02, 2003 6:58 am
Joined: 06 Apr 2003
Posts: 217
Solid has already been released.

EDIT: Solid 2.0 has been released GPL. Blender needs Solid 3.0 Confused
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Posted: Wed May 07, 2003 3:48 am
Joined: 27 Oct 2002
Posts: 321
Gino is cool!!
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