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chat icon Runtime exe um... not running

Jorne

Posted: Sun Oct 11, 2009 8:54 pm
Joined: 21 Feb 2007
Posts: 4
Hi,

The exe created by the game engine doesn't run. I have been following a tutorial that involves placing a few basic meshes and moving them using physics (Bullet) via the logic panel.

I tried running it in Xp and administrator mode but it's no good. The exe has about 12 dynamically linked librarys (dll's) with it , so I guess everything ineeded to run the game is present.

Are there any known issues or problems running the exe in Vista?
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rasplan

Posted: Mon Oct 19, 2009 8:41 pm
Joined: 19 Oct 2009
Posts: 1
hi

i have the same problem. On a pc without blender installed it gives me an error (0x0150002 - whatever this means...). On a pc with blender installed everything works fine when i run the same .exe.

Is it a bug or am i just too dump??

Anyone knows a solution to share the game anyway?
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OTO

Posted: Tue Oct 20, 2009 10:06 am
Joined: 16 Oct 2002
Posts: 312
Hello
avoid the "dynamic" thing, save your runtime and when distributing the EXE place the DLL's in the same folder...by the way, what is a DLL? Wink
Bye
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blendist

Posted: Wed Nov 04, 2009 2:08 am
Joined: 30 Oct 2009
Posts: 4
hi i beleive i know the solution to your problem.

when you try to run the exe file does it give you an error message stating that wrapoal.dll is missing.

if so then navigate do your blender directory(c>Program Files>Blender foundation>Blender) then copy the dll listed in the err message into the same folder as your exe

try to run the exe again and whatever error message pops up then copy that dll into the exe directory.

rinse and repeat!

Hope i helped
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