Posted: Wed Nov 04, 2009 2:27 am
Joined: 04 Nov 2009
Posts: 5
Well, I setup a few blocks, a ramp, and a ball, I press P, and the ball comes down, knocks down the blocks, and it is done.
I render a frame, And it renders niceley.
Now i try to render an animation, Left it there for about a half hour, And frame 0 is identical to frame 150

OK so i just missed something HUGE.
What am i doing wrong? How can i get the physics to simulate in the render?
Thanks
~ReCreate
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New member on the loose!
Posted: Wed Nov 04, 2009 2:32 am
Joined: 04 Nov 2009
Posts: 5
*crosses fingers and hopes that this forum is not dead*
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New member on the loose!
Posted: Wed Nov 04, 2009 4:34 am
Joined: 04 Nov 2009
Posts: 5
Ok this forum is dead, anyways, i figured out what the problem was, i fixed it now.
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New member on the loose!
Posted: Wed Nov 04, 2009 5:39 am
Joined: 05 Aug 2003
Posts: 1585
Three posts in 2 hours and 7 minutes, now that's impatience. If you need a quick turn-around, I suggest something more immediate like IRC.
A couple hints:
- User questions are better asked on the user forums at blenderartists.org rather then here at the development forums.
- If you discover the solution to a problem on your own (yay!), it is always nice to post the answer so the next poor soul afflicted with the same can read about it here. Google is quite good at indexing our forums.
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Answers for New Users
Posted: Wed Nov 04, 2009 5:09 pm
Joined: 13 Oct 2002
Posts: 755
You should post questions about using blender in the user forums.
These forums are not dead, but they are for development of blender not
for answering questions on how to use the program.
Posted: Thu Nov 05, 2009 7:53 am
Joined: 04 Nov 2009
Posts: 5
Oh haha sorry, I accidentally checked an option that somehow stopped all objects from moving...Unchecked that and it worked.(what it was, I don't remember...)
And thanks, I'll register at the other forum.(mostly because its happening again...)This time i checked to make that option is un-checked, and still no dice, Any idea?(also the other posts aren't impatience, but updates or whatever)
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New member on the loose!