| Quote: |
| I'm in a project about terrain-water analysis, i need generate simulations.
The University has data about some terrains but not in any specific format. I want load this information into blender file (.blend) [meshes, vertex, normals, etc], use blender software to manipulate some things (like add some buildings), and then load this data into my simulator. So I was wondering if there is some API in python or (and better) in C++ (or C) to create and manipulate .blend files. Thanks! |