An open space where people who use Blender in an academic environment can share progress and the typical problems and needs of academic environments.
1 post • Page 1 of 1
Hi, I'm trying to model human musculature for animation, and I want to add constraints based on fatigue and muscle strength. Is there a way to do this with Blender that doesn't require me to use the Armatures to develop muscle fibers? The computer I'm working on is somewhat old, and can't handle a human mesh model at full resolution very well, let alone a full model with a few thousand bones added.
Who is online
Users browsing this forum: No registered users and 5 guests