Posted: Tue Feb 18, 2003 4:13 am
Joined: 18 Feb 2003
Posts: 1
I am building a Blender-Half-life (.SMD file) exporter.
It is based in a Pov-Ray exporter.
At this moment, it can export static meshes and UV textures.
Now, I need to access Armature data and Vertex Groups data.
Is it possible?
Posted: Wed Feb 19, 2003 12:34 am
Joined: 16 Oct 2002
Posts: 12
As I understand it, armature data is not exposed to python so this is not possible

.
Someone please correct me if im wrong!!, so I can continue with my own .b3d exporter for blitzbasic

(
www.blitzbasic.com )
Posted: Mon Apr 14, 2003 11:42 am
Joined: 14 Oct 2002
Posts: 53
I'm having the same problem exporting to NeoEngine native format. Static meshes with Textures and scenes with transformation works right now. I wanted to make skinned meshes and bones, but it's not exposed to python.
Why not make wrappers for it? Shouldn't be that hard... ok it probably will. Imagine i wanted to do it. What CVS branch would be more suitable for this work? Could anyone give any good advice before i started?
Note that i'm talking in conditional...
(bandoler)
Posted: Sat May 17, 2003 4:16 am
Joined: 18 Oct 2002
Posts: 15
too bad...
that would've been kick ass.
Posted: Mon May 19, 2003 7:40 pm
Joined: 04 Mar 2003
Posts: 86
Hi Bandoler,
I know this is a slightly off-topic, but...
Are you working on a NeoEngine export script for Blender ???
If so, do you have a version for willing candidates to use ???
I would be more than happy to do some testing for you
Posted: Thu May 29, 2003 9:43 pm
Joined: 29 May 2003
Posts: 214
There is no access to bones/armatures through the current python api i believe. buttttt someone is working on a new armature module that will expose this in a latter release of blender.