Some UV Questions

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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guitargeek
Posts: 118
Joined: Thu Apr 24, 2003 12:54 am
Location: Greenville,IL USA

Some UV Questions

Postby guitargeek » Tue Jun 03, 2003 9:03 pm

Does anyone know when the 'sphere' UV Calculation is coming back? If it is coming back?

Is anyone working on some more advanced UV unwrapping tools for Blender?

I have tried the OBJIO script and that works nicely in 2.23 to get UVs out to UVMapper, but the script doesn't work without the Blender210 import.

How about A native exporter / importer to obj ?

I downloaded a demo of Deep UV and was drooling over the tools there. (I can't afford 800 bucks, thats for sure) Blender is about one step away from being just as powerful, Just wondering if anyone else was looking for these features.

guitarGeek

z3r0_d
Posts: 1522
Joined: Wed Oct 16, 2002 2:38 am
Contact:

Postby z3r0_d » Wed Jun 04, 2003 4:20 am

it will be coming back
(maybe 2.28, I wouldn't know)

personally I uv unwrap with wings, and export with a vrml&uv plugin
(have to import in publisher, but no problem)

VelikM
Posts: 80
Joined: Mon Oct 14, 2002 4:18 am

Postby VelikM » Wed Jun 04, 2003 5:22 am

UV "sphere mapping" should be back in the next official release.


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