hi, i did a search on texture paint problems but could not find a thread concerning the 2.5 version so i start this one.
i tried to project a image brush to a object and it seams that the brush size does no affect the size of the projection.
but the texture size of the object (the one in the uv editor), the object size and the projection distance change the size of the projected brush:O
i dont think this is the way it should behave and very very confusing and unusable as it is. i know there is still a lot of work to do and this is probably already on the todo list or so but if its not, than someone should probably take a closer look at this issue.
i hope this feedback can help to improve this masterpiece some more, keep up the fantastic work:D
I agree. And I'm only writing to this because it didn't seem to get a lot of feedback from the people. I think this is one of the problems that's holding blender back from reaching the texturing capabilities of programs like sculptris or zbrush.