Z transparency in game engine using a runtime EXE file

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lightstream22
Posts: 7
Joined: Mon Aug 15, 2011 5:32 pm

Z transparency in game engine using a runtime EXE file

Postby lightstream22 » Fri Aug 19, 2011 10:57 pm

Hello,

I am trying to have an object in the game engine be partially transparent. For this, I am using z transparency. When I press "p" and run the game engine, everything works fine, and the transparency works.

However, when I save it as a runtime executable file, the z transparency does not work. It is clear that this is the problem, because I can save two different runtime executables, one with z-transparency and one without z-transparency, and the one without z-transparency does not show up.

Any ideas/suggestions?

OTO
Posts: 430
Joined: Wed Oct 16, 2002 8:51 pm
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Postby OTO » Sat Aug 20, 2011 9:13 pm

Hello
Multi Texture? GLSL?
2.4 ?- 2.5?
Anyway, "transparency" is set with an image texture with alpha channel, enabling the different settings depending of which Blender version and "technology" !
Bye

lightstream22
Posts: 7
Joined: Mon Aug 15, 2011 5:32 pm

Postby lightstream22 » Mon Aug 22, 2011 6:44 pm

Thanks for the reply, OTO!

I'm using GLSL, with blender 2.58. I'm running blender on a windows 7 64 bit computer as well.

What do you mean by "enabling different settings"?


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