Modelling a place for virtual reality application

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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nene85
Posts: 12
Joined: Sat Feb 12, 2011 6:51 pm
Location: Italy

Modelling a place for virtual reality application

Postby nene85 » Wed Sep 07, 2011 9:38 pm

Hi everybody,

I should model the following square

Image

You can also see it in Google Street View (http://maps.google.it/maps?hl=it&q=piazza+11+maggio+livorno&gs_upl=828l7134l0l7460l28l23l0l1l1l3l1160l15351l0.1.5-2.11.4l18l0&bav=on.2,or.r_gc.r_pw.&biw=1280&bih=699&um=1&ie=UTF-8&hq=&hnear=0x12d5ebd0911ac003:0x53384e7192f7334e,Piazzale+11+Maggio,+I-57122+Livorno+LI&gl=it&ei=6oxnTpv3Kcfxsga3uvj9Cg&sa=X&oi=geocode_result&ct=title&resnum=1&ved=0CBoQ8gEwAA

I've already modelled the central architecture (the one that divide the square in two parts) but I would also model the square and then create a virtual tour with a software that I know.

The problem is that I don't know how to organize the modelling operation of the square (that must be low poly, of course)

Could anyone help me?

Thank you

OTO
Posts: 430
Joined: Wed Oct 16, 2002 8:51 pm
Contact:

Postby OTO » Fri Sep 09, 2011 7:26 pm

Hello
could you be more precise, please!
Bye


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