Web plugin

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zeben
Posts: 2
Joined: Mon Dec 01, 2008 12:33 pm

Web plugin

Postby zeben » Mon Dec 01, 2008 12:41 pm

I would like to know if exists some web plug-in for blender. If it exists, is it update for new browsers?. It is possible my enterprise could work in the development of this plug-in.

thanks before hand
Zeben Pérez
Shidix Technologies

jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

Postby jesterKing » Tue Dec 02, 2008 12:47 am

There is now work being conducted on the webplugin in this branch: https://svn.blender.org/svnroot/bf-blen ... eb-plugin/

Currently it is focused on ActiveX version of the plugin. Please see the commit log mailing list for the most recent commit messages for the branch, or through the webinterface here: https://projects.blender.org/plugins/sc ... bf-blender (note: requires registration and login).

/Nathan

zeben
Posts: 2
Joined: Mon Dec 01, 2008 12:33 pm

Postby zeben » Wed Dec 03, 2008 12:56 pm

Ok, thank you for your answer. I will check the link for get information about ActiveX version.

jesterKing wrote:There is now work being conducted on the webplugin in this branch: https://svn.blender.org/svnroot/bf-blen ... eb-plugin/

Currently it is focused on ActiveX version of the plugin. Please see the commit log mailing list for the most recent commit messages for the branch, or through the webinterface here: https://projects.blender.org/plugins/sc ... bf-blender (note: requires registration and login).

/Nathan
Zeben Pérez

Shidix Technologies

charlescearl
Posts: 2
Joined: Mon Dec 22, 2008 6:01 pm

Follow up question

Postby charlescearl » Sun Jan 11, 2009 3:06 pm

As a followup, I'm considering development of a cloud-backed blender....e.g. interface is web-based, rendering etc. happens on remote servers. I've done some of the backend work. Do you see any interest in something like this?

sarcoex
Posts: 2
Joined: Mon Oct 10, 2011 4:13 pm
Location: Norge

Postby sarcoex » Mon Oct 10, 2011 4:17 pm

I have been developing a simple software for blender which shares render jobs between clients. (80 frames = 40 frames each). The clients connects to a master to get the jobs/frames to render. Currently the job doesn't start until all nodes have connected. It is still in alpha stage though (v.0.0.3a). It also supports uploading data to a mysql server database.

Link to the project is here (open source):
http://code.google.com/p/sarco-bwi/

llba..
Posts: 1
Joined: Tue Oct 11, 2011 1:00 pm

3d rendering server

Postby llba.. » Tue Oct 11, 2011 1:05 pm

@sarcoex i not sure if i understand what you are doing. I would like to know if you are using blender to render the jobs?. in case that you are using blender, are you using it as a server?, is always running? dont you have memory leaks problems?.

Thanks in advance.

sarcoex
Posts: 2
Joined: Mon Oct 10, 2011 4:13 pm
Location: Norge

Re: 3d rendering server

Postby sarcoex » Wed Oct 12, 2011 6:51 pm

llba.. wrote:@sarcoex i not sure if i understand what you are doing. I would like to know if you are using blender to render the jobs?. in case that you are using blender, are you using it as a server?, is always running? dont you have memory leaks problems?.

Thanks in advance.


Blender is being used only to render (through command-line). The clients then reads the blender's output and sends the data to the master. And blender is only running during the actual rendering process. And I haven't come across any memory leaks yet. Though I must admit, I haven't tested in full scale. I have only tested it with 1 master with 4 clients (max). The master waits for all clients to have connected then distribute the work evenly, when each client has gotten the job, it launches the Blender executable through command-line. I have done it this way to make sure that computers (clients) that are running a GNU/Linux OS without an X-server can still render. :)
I started to program this software as a hobby project to learn more about clusters and distributed rendering, and because I couldn't get heartbeat to work with Blender. :)


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