Realtime Screensaver

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Posts: 187
Joined: Sat Mar 22, 2003 10:45 pm

Realtime Screensaver

Postby JA-forreal » Mon Jun 16, 2003 10:24 pm

IS is possible to create an executable realtime screensaver from Blender? Or can you just export the game code from Blender and add some lines of code that will allow your Blender realtime work to be lanuched as a screensaver. Then finally compile that code as an exe.?

Posts: 77
Joined: Wed Oct 16, 2002 9:53 am

Postby lusque » Tue Jun 17, 2003 10:06 pm

I hope this helps:

With Windows you can make a screensaver of any .exe you want, just change the extension to .scr and put the runtime in C:\Windows\system32 (under WinXP it is so, if you have another version search for other *.scr and put yours in the same directory)
Next just select your screensaver under Display Properties panel, but you cannot have settings to change.

Try searching on in the game forum, once I saw a screensaver made with Blender there.
Or search for "haloparty" a screensaver made by NaN.

Good luck and happy blending :D

Posts: 187
Joined: Sat Mar 22, 2003 10:45 pm

Postby JA-forreal » Wed Jun 18, 2003 12:51 am

Thanks lusque! Just what I needed.

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