| Guillaume Côté wrote: |
| Hi!
First of all, you should post your questions on the game section of Blenderartist.com . The community is much more lively there. This forum is more about development and things like that, you're better at blenderartist. Now, for your question, it is feasible and it is even simpler then I would have expected. First of all, you need to create shape keys. If you don't know what they are, go there : http://cgcookie.com/blender/2010/03/10/working-with-shapekey-drivers/ Then you can animate the shape keys in the game engine as with anything else. You would have to create your "in game user interface" and that a bit more complicated though. If you are a newbie, before working on something that complexe you should first take a look at these three links to have a decent base at the BGE. http://cgcookie.com/blender/2010/05/13/game-enginecharacter-part-1/ << David ward series. Relatively short, explain the most used features on surface, great to give you an overview of how is it working and to get you started. http://www.youtube.com/watch?v=ScIXZZ4mflM << my personal series, I cover in detail how to create a platformer game from 0 to the end. Lots of common topics are covered like healt bar, menus, animation, collision and so on. http://www.youtube.com/user/goranmilovano << Goran youtube page. Haven't watch all he did but what I watched was good. I know he use a lot of python so that might be good if your are interested in this. So I hope that helped and don't forget to move to Blender artist for faster better responses |
| Guillaume Côté wrote: |
| Ouch, this is going way pass my humble knowledge of the game engine. I couldn't say.^^' |