| Code: |
| 1 0 0 0
0 1 0 0 0 0 1 1 0 0 0 1 |
| Code: |
| 1 0 0 0
0 0 1 -1 0 -1 0 0 0 0 0 1 1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1 |
| Code: |
| 1 0 0 0
0 0 -1 0 0 1 0 0 0 0 0 1 |
| Code: |
| 1 0 0 0
0 1 0 1 0 0 1 0 0 0 0 1 |
| Code: |
|
<?xml version="1.0" encoding="utf-8"?> <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> <asset> <contributor> <author>Blender User</author> <authoring_tool>Blender 2.61.0 r42614</authoring_tool> </contributor> <created>2011-12-31T01:36:33</created> <modified>2011-12-31T01:36:33</modified> <unit name="meter" meter="1"/> <up_axis>Z_UP</up_axis> </asset> <library_geometries> <geometry id="Plane-mesh"> <mesh> <source id="Plane-mesh-positions"> <float_array id="Plane-mesh-positions-array" count="18">1 1 0 1 -1 0 -1 -0.9999998 0 -0.9999997 1 0 1 0 0 -0.9999999 2.68221e-7 0</float_array> <technique_common> <accessor source="#Plane-mesh-positions-array" count="6" stride="3"> <param name="X" type="float"/> <param name="Y" type="float"/> <param name="Z" type="float"/> </accessor> </technique_common> </source> <source id="Plane-mesh-normals"> <float_array id="Plane-mesh-normals-array" count="12">0 0 1 0 0 1 0 0 1 0 0 1</float_array> <technique_common> <accessor source="#Plane-mesh-normals-array" count="4" stride="3"> <param name="X" type="float"/> <param name="Y" type="float"/> <param name="Z" type="float"/> </accessor> </technique_common> </source> <vertices id="Plane-mesh-vertices"> <input semantic="POSITION" source="#Plane-mesh-positions"/> </vertices> <polylist count="4"> <input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/> <input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/> <vcount>3 3 3 3 </vcount> <p>5 0 2 0 1 0 5 1 1 1 4 1 4 2 0 2 5 2 0 3 3 3 5 3</p> </polylist> </mesh> <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra> </geometry> </library_geometries> <library_controllers> <controller id="Armature_Plane-skin" name="Armature"> <skin source="#Plane-mesh"> <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 1 0 0 0 1</bind_shape_matrix> <source id="Armature_Plane-skin-joints"> <Name_array id="Armature_Plane-skin-joints-array" count="2">Bone_001 Bone</Name_array> <technique_common> <accessor source="#Armature_Plane-skin-joints-array" count="2" stride="1"> <param name="JOINT" type="name"/> </accessor> </technique_common> </source> <source id="Armature_Plane-skin-bind_poses"> <float_array id="Armature_Plane-skin-bind_poses-array" count="32">1 0 0 0 0 0 1 -1 0 -1 0 0 0 0 0 1 1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1</float_array> <technique_common> <accessor source="#Armature_Plane-skin-bind_poses-array" count="2" stride="16"> <param name="TRANSFORM" type="float4x4"/> </accessor> </technique_common> </source> <source id="Armature_Plane-skin-weights"> <float_array id="Armature_Plane-skin-weights-array" count="4">1 1 1 1</float_array> <technique_common> <accessor source="#Armature_Plane-skin-weights-array" count="4" stride="1"> <param name="WEIGHT" type="float"/> </accessor> </technique_common> </source> <joints> <input semantic="JOINT" source="#Armature_Plane-skin-joints"/> <input semantic="INV_BIND_MATRIX" source="#Armature_Plane-skin-bind_poses"/> </joints> <vertex_weights count="6"> <input semantic="JOINT" source="#Armature_Plane-skin-joints" offset="0"/> <input semantic="WEIGHT" source="#Armature_Plane-skin-weights" offset="1"/> <vcount>1 1 1 1 0 0 </vcount> <v>0 0 1 1 1 2 0 3</v> </vertex_weights> </skin> </controller> </library_controllers> <library_visual_scenes> <visual_scene id="Scene" name="Scene"> <node id="Armature" type="NODE"> <translate sid="location">0 0 0</translate> <rotate sid="rotationZ">0 0 1 0</rotate> <rotate sid="rotationY">0 1 0 0</rotate> <rotate sid="rotationX">1 0 0 0</rotate> <scale sid="scale">1 1 1</scale> <node id="Bone" name="Bone" sid="Bone" type="JOINT"> <matrix sid="transform">1 0 0 0 0 -4.37114e-8 -1 -4.37114e-8 0 1 -4.37114e-8 -1.91069e-15 0 0 0 1</matrix> <node id="Bone_001" name="Bone.001" sid="Bone_001" type="JOINT"> <matrix sid="transform">1 0 0 0 0 1 -1.10446e-7 1 0 1.10446e-7 1 0 0 0 0 1</matrix> </node> </node> </node> <node id="Plane" type="NODE"> <translate sid="location">0 0 0</translate> <rotate sid="rotationZ">0 0 1 0</rotate> <rotate sid="rotationY">0 1 0 0</rotate> <rotate sid="rotationX">1 0 0 0</rotate> <scale sid="scale">1 1 1</scale> <instance_controller url="#Armature_Plane-skin"> <skeleton>#Bone</skeleton> </instance_controller> </node> </visual_scene> </library_visual_scenes> <scene> <instance_visual_scene url="#Scene"/> </scene> </COLLADA> |