With the aim to develop a simple webgl game.
I have had a project like that a while back and these are the things I have learned (it may be a bit outdated now)
. All you have to do is export your blender model as a collada file.
I have had some problems wit this, cause it did not allow me to do all the stuff I wanted, so I came up with this (i's very limited but just what i wanted, vertices and faces and nothing more):
- export blender file as .obj
- convert .obj into a json presentation of the object (i used this script https://github.com/zidarsk8/Fri/blob/master/static/blenderFiles/convert.py
, and again ... it's limited and buggy, i just wrote this to learn)
So, use SpiderGL if you want to get something done, Use the second method if you just want to learn more and see how stuff is actually made deep down.[/url]
Thanks Zidarsk. I'd been thinking about using WebGL to show Blender models. Your explanation of what can and can't be done was useful.