Previous Thread  Next Thread

chat icon B3D exports too many vertices

grandall

Posted: Tue Mar 20, 2012 5:43 pm
Joined: 20 Mar 2012
Posts: 5
I have added the Python plugin B3DExport (version 3.0). When I export my model there were 1582 triangles and 3916 vertices. Assuming my model was somehow odd or corrupted, I tried the basic cube. This exports as 12 triangles (correct) but 24 vertices. So again the vertices seem to explode on export with multiple entries for what is essentially the same vertex.

Does anyone have any solution to this?
Reply with quote


ldo

Posted: Wed Mar 21, 2012 8:56 am
Joined: 07 Nov 2010
Posts: 544
Sounds like a limitation of your plugin.
Reply with quote


grandall

Posted: Wed Mar 21, 2012 10:35 am
Joined: 20 Mar 2012
Posts: 5
I am writing a B3D to MS3D converter (because my game runs with MS3D models and animation already coded in)

The Blender B3D Exporter addon is shown as author Diego Gandaldf Parisi with a web page that leads nowhere. So it looks as if the author has moved on.

In the meantime, I would like to see if any Python fixes exist or if there are other ways around this before I try to change my program.

Regards
Reply with quote


grandall

Posted: Wed Mar 21, 2012 10:45 am
Joined: 20 Mar 2012
Posts: 5
Just to clarify the workflow...

[Blender model plus animation ] -> [Blender addon B3DExporter] ->[my converter B3D to MS3D]

then the MS3D models with skeletal animation are added to my game.
Reply with quote


ldo

Posted: Wed Mar 21, 2012 11:30 am
Joined: 07 Nov 2010
Posts: 544
What is this B3D?
Reply with quote


stiv

Posted: Wed Mar 21, 2012 5:40 pm
Joined: 05 Aug 2003
Posts: 3645
From the symptoms, somewhere along the pipeline, someone is exporting individual verts for each face rather than using Blender's vert list.
Reply with quote


 
Jump to:  
Powered by phpBB © 2001, 2005 phpBB Group