SOLID BACK

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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ton
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SOLID BACK

Postby ton » Mon Jun 23, 2003 11:08 pm

The Solid library, collision detection in Blender, was announced to become open source this year. This will enable a full functional Blender again.

Just got it confirmed that it's really going to happen!
Still not an exact date mentioned... original plan was July.

dreamsgate
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Postby dreamsgate » Tue Jun 24, 2003 1:18 am

yay! color me tickled pink. I have waiting!!!

ray_theray
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Postby ray_theray » Tue Jun 24, 2003 1:20 am

Yay^2! This exciting news, I can't wait to see the new big bad blender WITH a working game engine (whenever it will get released). Thanks a million for sharing, ton! :P
-ray_theray

Sutabi
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Postby Sutabi » Tue Jun 24, 2003 2:59 am

Hm.... Sounds very sweet indeed, so I am guessing 2.28 wont include the game engine?

hanzo
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Postby hanzo » Tue Jun 24, 2003 8:49 pm

Ton say it anit so, Solid wont be in blender 2.28? :evil: please is it or not?

:x :cry: :? :evil:

Sutabi
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Postby Sutabi » Wed Jun 25, 2003 2:08 am

From what I've been reading and researching Solid-3 is basicly not for downloads since some server reason.... and that was published in early 2002

Also I am guessing Ton is going to give the game engine the boot from the official release and part it as a sepeart tool, giving back the small file usage and i am guessing less confusion to though new to blender wonder that the blue pacman face is for ^_^

Also i've been looking in the source and enabling more usablilty doesn't look that hard, i tried adding GameLogic.getCurrentController().getOwner().setRotation basing it off the orinatation part in the python, but then I came into several problems, (seems bf-blender wont let me use the game engine (anyways to disable?) then I tried in tuhopuu and I ripped out hair till i found out that when I chnaged a header I made to make clean everything, and thats a long time to recomplie everything just to find out i got some error)

So i would actrally rather have the same engine sepearte ^_^, but hopfully SOLID will be back soon

snowy_duck
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Postby snowy_duck » Wed Jun 25, 2003 8:09 am

personaly i don't care if it's a sepereate download or not. i'm just happy we know it's comming back

hanzo
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Postby hanzo » Wed Jun 25, 2003 9:20 pm

:? I don't like the idea of haveing the engine sepereate, one of the big reasons I like blender is because the game engine is part of the program..' :evil:

Ton if the engine is going to be a sepereate download, when you dl it will we be able to make it a part of blender like it has been origionaly..

just more like a plugin?

SirDude
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Postby SirDude » Wed Jun 25, 2003 9:55 pm

I could be wrong, but I believe the current plan is,
assuming there are enough people willing to work on it
once solid is released, it will stay in and be functional again.

I'm sure when we start talking about blender 3.0 there will
be a debate on the gameengine but until then,
if there are people willing to work on it and it works there
is really no reason to take it out.

Homer_S
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Postby Homer_S » Thu Jun 26, 2003 3:22 pm

Ton if your reading this, My vote is to keep it part of the main distribution. :D

I just got the Gameblender book and this is the one of the main reasons (The other is animation ;) ) that I have chosen to learn Blender as my 3D tool of choice. JMTC.

BTW yall are doing a great job, Keep up the good work I really appreciate it.

Money_YaY!
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Postby Money_YaY! » Sat Jun 28, 2003 2:45 am

second that vote to keep it together.
Intergrate it into blender. Ani madness
^v^

dreamsgate
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Postby dreamsgate » Sat Jun 28, 2003 3:12 am

just my two cents, I'd like the engine to stay in too, I just started learing to use it and am loving it.


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