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chat icon Split polygon & Flip Triangle

CyberGolem

Posted: Sun Feb 05, 2012 11:07 am
Joined: 17 Oct 2009
Posts: 16
Hello,
I'm attempting a transition from Maya and was wondering if there is a tool in Blender that allows the cutting of a single polygon (like Maya). I'm aware of the Loop Splitting tool but want more control than this. I've seen some old threads espousing the lack of N-Gon support and fear that this tool isn't available for that reason.
In that same vein, "Flip Triangle" was also very helpful—albeit probably not available either if Blender doesn't support N-Gons.
Thanks for your help.
--Chaz
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Tehrasha

Posted: Tue Mar 27, 2012 10:20 am
Joined: 21 Apr 2010
Posts: 1171
[moderator's note: deleted spam posts and quotes of spam links.]

Correct... both he and 'Harold' are/were spammers.
BTW... n-gons and other tasty treats will be in Blender 2.63.
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Spacemice Wiki -- Input devices for a 3D world.
Spacemice / Blender Compatibility
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EricK

Posted: Thu Mar 29, 2012 10:25 pm
Joined: 29 Mar 2012
Posts: 1
Hey, I had the same question so I just wanted to clarify. Is a split polygon tool not currently available?

And if so, is there any plans for one once n-gons are supported?

cheers!
Eric
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CyberGolem

Posted: Thu Mar 29, 2012 10:37 pm
Joined: 17 Oct 2009
Posts: 16
EricK wrote:
Hey, I had the same question so I just wanted to clarify. Is a split polygon tool not currently available?

And if so, is there any plans for one once n-gons are supported?

cheers!
Eric


I imagine that should they implement n-gons in 2.63, then poly-splitting should also follow suit.... let's hope!

--Chaz
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ldo

Posted: Fri Mar 30, 2012 8:07 am
Joined: 07 Nov 2010
Posts: 544
You can try out the new BMesh tools in builds available from GraphicAll.org. Or, if you’re on Linux, you can also try building it for yourself.
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CyberGolem

Posted: Tue Apr 03, 2012 4:11 pm
Joined: 17 Oct 2009
Posts: 16
ldo wrote:
You can try out the new BMesh tools in builds available from GraphicAll.org. Or, if you’re on Linux, you can also try building it for yourself.


Thanks Ido, but unless I'm missing something, that's only for PC... I recently and unfortunately switched over to OSX awhile back <sob>
Smile
~C
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stiv

Posted: Tue Apr 03, 2012 5:26 pm
Joined: 05 Aug 2003
Posts: 3493
BMesh has been merged into SVN trunk, so any recent builds on graphical will have it. Or wait for the next release which will be Real Soon(tm).
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CyberGolem

Posted: Tue Apr 03, 2012 6:26 pm
Joined: 17 Oct 2009
Posts: 16
stiv wrote:
BMesh has been merged into SVN trunk, so any recent builds on graphical will have it. Or wait for the next release which will be Real Soon(tm).


Hey Stiv,
I think those R2D2 sounds you're making are in good intent, so thank you. But honestly I have no idea what SVN Trunks are.

Very Happy
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stiv

Posted: Tue Apr 03, 2012 8:51 pm
Joined: 05 Aug 2003
Posts: 3493
Heh. That will teach you to post in the developer's forum!

Running that statement through Google Translate yields:

Quote:
BMesh will be in the next (2.63) release of Blender, available in a couple weeks.
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CyberGolem

Posted: Tue Apr 03, 2012 9:09 pm
Joined: 17 Oct 2009
Posts: 16
stiv wrote:
Heh. That will teach you to post in the developer's forum!

Running that statement through Google Translate yields:

Quote:
BMesh will be in the next (2.63) release of Blender, available in a couple weeks.


<bows deeply>
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