controling armature in blender game engine

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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dude1144
Posts: 1
Joined: Tue Apr 17, 2012 5:59 am

controling armature in blender game engine

Postby dude1144 » Tue Apr 17, 2012 6:06 am

i'm trying to make a interactive robotic arm, and i have the arm made and it is completely rigged, but i can't figure out how to control INDIVIDUAL bones in the game engine(i'm using logic bricks, i don't know how to code python). the bones are all part of the same armature, and i don't know how to rigg it the same way using multiple armatures, so i would like to keep it all the same armature.

please help!!
Thanks!!!

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