I've been doing some basic Blender stuff, but I'm by no means an expert (or even good). I just happened to come across this IK demonstration for Maya, and it had some features that I found nifty, and I'm curious if Blender can do the same things.
Stuff that I found especially nice, I guess, were the spine manipulation, especially that at 1:15 in the video; and the fixing of the hand at 4:20. But generally, I'm just wondering if Blender is capable of the things he's doing with his rig.
(Also, do feel free to, if you want, to turn this into a Maya vs. Blender thread. I happen to be doing some paid development, and management is generally very fond of Maya rather than Blender though I never see any good reasons why, but I don't have enough knowledge to argue.)
Animation tools, character animation, non linear animation
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