Download it from: http://projects.blender.org/projects/spe
For those who never heard of spe:
Stani's Python Editor (spe)
An attempt for a plausible Python IDE for Blender and abroad.
(c) 2003 http://www.stani.be
Type 'python setup.py install'
(For more details see README.txt in distribution.)
Some useful information (see below!)
Sidebar per file
*class/method browser (jump to source)
*automatic todo list, highlighting the most important ones (jump to source)
*automatic alphabetic index of classes and methods (jump to source)
*locals browser (left click to open, right click to run)
*seperate session recording
*quick access to python files in folder and its subfolders (click to open)
*unlimited recent file list (left click to open, right click to run)
*automatic todo list of all open files, highlighting the most important ones
(jump to source)
*automatic alphabetic index of all open files (jump to source)
Drag & Drop: drop any amount of files or folders...
*on main frame to open them
*on shell to run them
*on recent files to add them
*on browser to add folders
*context help defined everywhere
*add your own menus and toolbar buttons
*exit & remember:all open files will next time automatically be loaded
(handy for Blender sessions)
*wxPython gui, so should be cross-platform (Windows,Linux,Mac)
*scripts can be executed in different ways:run,run verbose & import
*after error jump to line in source code
*remember toggle:remembers open files between sessions.
last but not least...
*redraw the Blender screen on idle (no blackout)
*Blender object tree browser (cameras,objects,lamps,...)
*add your favorite scripts to the menu
*100% Blender compatible:can run within Blender, so all these features are
available within Blender
Some usefull information:
It is recommended to check out all the context help, to get familiar with the
features of spe. Some information which didn't fit there, comes here:
To run spe from within Blender, just type:
...and press Alt-P When spe is active, the Blender screen will always be
redrawn automatically. So the results of any command you type in the
interactive shell or of any program you run within spe, will be visible in the
Blender window. Unfortunately it is not possible to interact with Blender
directly when Spe is active. So it is impossible to rotate for example the view
with the mouse. (Maybe one time the Python development team could solve this
issue and let run blender and spe in parallel. However this might be an
If you don't know the python psyco module, you can ignore this item, as it won't
have any effect for you. Psyco programs can't run in spe, as they disable the
'locals()' function. Of course you can edit programs using psyco in spe, but if
you want to run them, comment the psyco activation code out.
Spe has a lot of features like explore tree,index,todo list, and so on...
This updated every time the file is saved or every time the refresh command is
given. This can be done by pressing F5 on the keyboard, the refresh toolbar
button or clicking the View>Refresh menu.
This can be activated by checking File>Remember or by pressing the heart toolbar
button. It will open automatically the scripts which were open in the last
session. Useful for Blender if you have to switch continously between Blender
Spe provides many ways to run files:
Use this by default, unless you have specific reasons to use the other
ones. It will run in the namespace of the interactive shell. So all the
objects and functions of your program become available in the shell and in the
locals browser (the tab next to the shell).
-Run with profile (Ctrl-P):
Same as above but with a profile added. A profile is a report
of the program execution which shows which processes or functions are time
consuming. So if you want to speed up your code, you can define the priorities
based on this report.
-Run in seperate namespace (Ctrl-R):
Like run, but all the objects and functions defined by the program will not
become available in the namespace of the interactive shell. Instead they will
be defined in the dictionary 'namespace' of the interactive shell. So if the
file 'script.py' is run in this way, type namespace['script.py'] in the shell,
to access this dictionary, or namespace['script.py'].keys() to get a list of
all defined names, or namespace['script.py'].items() to get tuples of all the
names and their values. More easy is to just browse 'namespace' in the locals
-Run verbose (Alt-R):
This is for very simple programs, which do not indent more than once. It will
send all source lines, as if they were typed in the interactive shell. It is
probably a good learning tool for beginners.
Imports the source file as a module.
->For running files, they don't have to be saved. For importing files, it is
recommended to save them first.
Every time you save spe does syntax checking. If there is any error, spe will
jump to the line in the source code and try to highlight the error.
- Undo might sometimes takes big steps back.
- editors.txt describes possibly installed editors. It may not work 'out of the
box' for many people. If so adapt the file to your system.
There might be problems when wx lib is compiled with unicode/gtk2, since
spe uses wxSTC. One user reported that she recently compiled wx 2.4.0 with it
and the scintilla widget didn't work at all.
Scripting in Blender with Python, and working on the API
1 post • Page 1 of 1
Who is online
Users browsing this forum: Yahoo [Bot] and 0 guests