Selecting faces within UV boarders

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Mortis86
Posts: 4
Joined: Tue May 22, 2012 11:46 pm

Selecting faces within UV boarders

Postby Mortis86 » Tue May 22, 2012 11:51 pm

Hey there

I'll open up with the usual and admit that I'm pretty much a total noob to Blender. I've been following tutorials and videos all day to get my head around the basics and think I've got a pretty good understanding so far. But I've found it quite hard to search for specific things that I'm looking for help with. I've spent the last hour googling around and reading tutorials for uv mapping but none of them seem to touch on what I'm wondering.

Is there anyway that I can select a face and grow it to within the UV seams of the area? For instance if I have the head and neck of a character set up with seems, is there a way for me to then select the head and neck area by selecting a single face and then growing it up until the edge of the border? I'm used to doing this in Max, but to be honest the UV mapping in Max is horrific. Is that feature included in Blender and I just can't find it?

Any help would be great, cheers!

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Wed May 23, 2012 2:11 am

Hey Mortis,

i recorded this quick video for you:

http://youtu.be/YfgnvDakWms

Does it cover what you were looking for?
I'm sitting, waiting, wishing, building Blender in superstition...

Mortis86
Posts: 4
Joined: Tue May 22, 2012 11:46 pm

Postby Mortis86 » Wed May 23, 2012 3:07 pm

Hey CoDemanX

Thanks for your reply and the video - It is useful as I don't know how to do that either yet but I've attached a couple of screenshots to show what I mean and how it's done in Max. Is this at all possible in Blender?

http://dl.dropbox.com/u/12285147/1.jpg
http://dl.dropbox.com/u/12285147/2.jpg

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Wed May 23, 2012 3:59 pm

Yeah that's possible, i found two ways:

In face selection mode, select a face like in your first picture

Go to menu Select > Linked [Ctrl L]

or

In face selection mode, just position mouse cursor above a face and hit L

found it here: http://blenderartists.org/forum/archive ... 35796.html
I'm sitting, waiting, wishing, building Blender in superstition...

Mortis86
Posts: 4
Joined: Tue May 22, 2012 11:46 pm

Postby Mortis86 » Wed May 23, 2012 4:14 pm

That's exactly what I was looking for. Thanks a lot, it's much appreciated - should save me a lot of time :D

One other question though, when in the UV mapping screen (shift+F10 i believe), how do I get all the faces to appear in there. Right now only the faces I have selected show up in the editor window

Mortis86
Posts: 4
Joined: Tue May 22, 2012 11:46 pm

Postby Mortis86 » Wed May 23, 2012 4:56 pm

Sorry for double post, If found out how to do it. For anyone else looking for an answer as to why all faces aren't appearing in the uv map, just Press A to select all in the 3d view and everything is visible in the UV editor view. I know this seems silly but I'm quite used to Max's combined selection of both uv editor and 3d view :P


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