I'm creating an animated logo. When it is rendered, about 45% of all of the Letter "T" have black artifacts in them. They resemble lightning bolts. The only way I have come up with to handle the problem is to bring the images into Photoshop and clean them up. The animations I am doing create 600 images and that means that I have to clean up over 350 of them. Very time consuming. Is there anything that can be done so that they don't occur in the first place? I would like to have this animation rendered as a MPEG movie file, but can't because of these artifacts. They only occur in the letter "T". They may happen in other letters as well, but if they do, I haven't used those letters yet. If they can't be eliminated, are there any suggestions how to make this clean up a little easier.
After you have converted the text into a mesh, then select all and 'remove doubles'. That should remove any duplicate polys that are causing the z-fighting that you see at render time.
-- Input devices for a 3D world.
Spacemice / Blender Compatibility