Since I am still looking on how to add reflection I figured I'd play around the with the GE source, and after reading all the documents about the game engine and how it works I was able to play with a little OpenGL. Although I had to uncomment a lot of crap to enable the game engine and disable the plugin and gameplayer build.
Its nothing big really but If I can find the toon edge code on my computer that Hos gave me I can probably get it in coperated in ketsi
Just one small step to you but one huge step for me ^_^
When did I give you a computer?
Hos I gotta thank you and Sirdude for helping me out I got it working but a few problems....the main problems is that the wires (toonoutline) dont ever move from its starting location!
the second if I need to make new drawing mode beucae I found out whit eht llines or the tri/quads got messed up and thats becuase there are diffrent arrways for each and my just using the triagnle array for the lines dont make its right, I just need to figure where in the source the data is fathers the quad/tri/line arrays to put into a new drawing mode....
my other problem is that mesh thats pose to draw actrally takes on the color of the world color setting.....so it looks basicly invisable but I am sure I can fix that someway....
Oh! and the reason it segment fault wa becuase of the for loop, thanks to sirdude for fixing that!
Thanks with the help of Hos we where able to get Slihoutte drawings into the Ketsji engine ^_^, now I am just working on the buttons and its fuctions. This is probably not much for improving the game gnine but its enough to get me playing with it more!
Ooh, looks very interesting. Keep up the good work!
WooHooo !!! you rock people !!! can't wait for it to be functional !!!