Posted: Sat Jun 28, 2003 8:06 pm
Joined: 18 Oct 2002
Posts: 129
Since I am still looking on how to add reflection I figured I'd play around the with the GE source, and after reading all the documents about the game engine and how it works I was able to play with a little OpenGL. Although I had to uncomment a lot of crap to enable the game engine and disable the plugin and gameplayer build.
Its nothing big really but If I can find the toon edge code on my computer that Hos gave me I can probably get it in coperated in ketsi
http://mywebpage.netscape.com/xXSutabiXx/GE1.png
http://mywebpage.netscape.com/xXSutabiXx/GE2.png
Just one small step to you but one huge step for me ^_^
_________________
http://www.sutabi.tk
Posted: Thu Jul 03, 2003 3:56 am
Joined: 15 Oct 2002
Posts: 215
When did I give you a computer?
Chris
Posted: Thu Jul 03, 2003 5:40 am
Joined: 18 Oct 2002
Posts: 129
Hos I gotta thank you and Sirdude for helping me out I got it working but a few problems....the main problems is that the wires (toonoutline) dont ever move from its starting location!
the second if I need to make new drawing mode beucae I found out whit eht llines or the tri/quads got messed up and thats becuase there are diffrent arrways for each and my just using the triagnle array for the lines dont make its right, I just need to figure where in the source the data is fathers the quad/tri/line arrays to put into a new drawing mode....
my other problem is that mesh thats pose to draw actrally takes on the color of the world color setting.....so it looks basicly invisable but I am sure I can fix that someway....
Oh! and the reason it segment fault wa becuase of the for loop, thanks to sirdude for fixing that!
Posted: Sun Jul 06, 2003 5:57 am
Joined: 18 Oct 2002
Posts: 129
Thanks with the help of Hos we where able to get Slihoutte drawings into the Ketsji engine ^_^, now I am just working on the buttons and its fuctions. This is probably not much for improving the game gnine but its enough to get me playing with it more!
Posted: Sun Jul 06, 2003 7:48 am
Joined: 14 Oct 2002
Posts: 897
Ooh, looks very interesting. Keep up the good work!
Posted: Sun Jul 06, 2003 7:54 pm
Joined: 16 Oct 2002
Posts: 31
WooHooo !!! you rock people !!! can't wait for it to be functional !!!