Changing Between Meshes While Animating

Animation tools, character animation, non linear animation

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Joined: Sun Jun 10, 2012 12:31 am

Changing Between Meshes While Animating

Postby bsha100 » Sun Jun 10, 2012 12:36 am

I am having some trouble adding keyframes in blender. I have a mesh of a head in 3 forms. The first is with the eyes open, the second is with them half closed, and the third is with them completely closed.

I want to add a keyframe to the original mesh ( with the eyes open) and then change the mesh to the half closed and add another keyframe. When remove the first mesh and add the second, it deletes the keyframe I have added.

I have read in the forums that you can key the vertex points, but I actually want to switch the entire mesh between frames. Is there a way to do this?

Thanks in advance to anyone who has some insight.

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Postby stiv » Sun Jun 10, 2012 7:29 pm

Layer keys let you move objects between layers. Just keep one layer invisible in your renders.

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Postby bill2reg » Tue Jun 12, 2012 11:10 pm

If you have three separate objects, each object has its own set of keyframes. Have you tried using shapekeys on the original (eyes open) mesh?

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