Posted: Sat Mar 24, 2012 2:54 pm
Joined: 01 Feb 2010
Posts: 8
| chlowden wrote: |
Did anyone post The script?
Many thanks |
yeah, can someone post the final script? that would help a lot
thanks
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SimoGecko*
Posted: Sat Mar 24, 2012 3:12 pm
Joined: 11 Jun 2011
Posts: 2
It was quicker for me to download 2.49 and add the old script. The import was perfect and I then opened the saved blender file in 2.62 perfectly. Only problem, the camera was pointing down. I added the cam and point to a null and rectified the lot.
Posted: Sat Mar 24, 2012 5:52 pm
Joined: 01 Feb 2010
Posts: 8
true, I also re-downloaded the 2.49 and it works, but I think the script could anyway come in handy, since they managed to finish it, it's just about posing it...

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SimoGecko*
Posted: Sat Mar 24, 2012 6:23 pm
Joined: 21 Apr 2010
Posts: 1171
Considering that back when it was mentioned that it was 'working', the latest version of Blender was 2.56. That 'finished' script most likely will still not work in 2.62 without some changes.
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Spacemice Wiki -- Input devices for a 3D world.
Spacemice / Blender Compatibility
Posted: Sun Mar 25, 2012 3:56 pm
Joined: 01 Feb 2010
Posts: 8
Yeah? I thought that this was just a problem since with blender 2.5+ blender doesn't use python 2.x but 3.x, so I don't know if the script has to be updated every time a blender version comes out...
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SimoGecko*
Posted: Sun Mar 25, 2012 4:27 pm
Joined: 05 Aug 2003
Posts: 3489
Scripts normally only need to be updated when there are changes to the Blender Python API. During the 2.5x series, there were a lot of changes to the API.
Posted: Tue Jun 26, 2012 4:11 pm
Joined: 26 Jun 2012
Posts: 1
| Stefano Comba wrote: |
thank you very much!!! it works  |
Hello Stefano
can you post the Script, please?