Animating a path/curve to drive an object

Animation tools, character animation, non linear animation

Moderators: jesterKing, stiv

Posts: 1
Joined: Sat Jun 23, 2012 1:52 am

Animating a path/curve to drive an object

Postby bluedogyz400 » Sat Jun 23, 2012 1:56 am

Hi there folks,

I know that with C4d you can set point level animation and animate a spline that drives the shape of an object. Is there a similar method for animating an object that is aligned to a bezier path?

For instance, if you created a chain vai the array modifier and aligned that chain to a path, how do you animate the path to drive the shape of the chain?


Posts: 5
Joined: Thu Jun 28, 2012 5:09 am

Postby tcofer19 » Thu Jun 28, 2012 5:26 am

You can add in a path (Shift + A, curves, path) then select both your objext and the path and press Ctrl + p and choose 'follow path'

Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Thu Jun 28, 2012 1:06 pm

you can use shapekey-animted bevel and taper objects for curves

here is an example for bevel:
I'm sitting, waiting, wishing, building Blender in superstition...

Return to “Animation”

Who is online

Users browsing this forum: No registered users and 1 guest