Truedisplacement map coming soon

Scripting in Blender with Python, and working on the API

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Truedisplacement map coming soon

Postby Manuel » Thu Jul 03, 2003 12:30 pm

Crossposting from

This is a preview of a python script developed by me and
my friend Alessandro Braccili, to make true displacement with

Originally this idea was to improve the realism of MakeHuman model, without re-modelling the Base mesh, but now we want release it as
indipendent script (of course, it will be integrated in makehuman too)

Stay tuned: the beta release coming soon.


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Joined: Wed Oct 23, 2002 2:47 pm

Postby Money_YaY! » Thu Jul 03, 2003 5:25 pm

But also try to make it without realtime.
So a simple mesh 6 faces box can render with gobs of tiny detail
in the render phase. That would cut down the need for so many
faces and be powerful !


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Location: Pennsylvania, USA

Postby harkyman » Fri Jul 04, 2003 4:59 pm

A onRender python link has been proposed in the functionality board. This would make something like what you just mentioned possible! Any coders who want to implement this, feel free.

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Postby phase » Mon Jul 07, 2003 12:45 am

W-o-w, looks very nice !
Imagine this effect with a movie texture :twisted:

Can't wait to try the beta !

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Joined: Tue Feb 25, 2003 2:37 pm

Postby ideasman » Thu Jul 10, 2003 5:17 pm

It cool scripts like this that make blender truely awesome!

Me want script ;D

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