Hi all,
I have a character that I have rigged and in addition a 'real' skeleton underneath the skin mesh. The skeleton is linked to the armature bones using a childof constraint.
When I scale everything the parts of the mesh that are skinned scale correctly, but anything that is only parented or constrained to the armature do not.
Is there a way to make them all scale together?
_________________
www.david-senter.com