How would YOU detail this low poly object?

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why789
Posts: 1
Joined: Wed Jul 18, 2012 10:14 pm

How would YOU detail this low poly object?

Postby why789 » Wed Jul 18, 2012 10:29 pm

Hey all!

First post and I hope this is in the right place!

I'm working on a scimitar for a game in Unity 3D. So far I've completed the Low Poly version and I'm at a loss as to how to detail it.

I ask this in the artistic and literal sense :)
As in what would you detail it with? (engraving)
And how exactly WOULD you detail it? (floating geometry, sculpting?)

In case you guys want to show me rather than tell me here's a download link to the Blend file!

Here are some screenies in case you don't want to show :)
Image
Image
Image

ldo
Posts: 544
Joined: Sun Nov 07, 2010 11:30 pm
Location: Hamilton, New Zealand

Postby ldo » Fri Aug 10, 2012 6:05 am

I think the usual way to detail an object without adding to its geometry is to stick a texture with a normal map on it.

Mikael Öhman
Posts: 4
Joined: Thu Jul 19, 2012 2:35 pm

Postby Mikael Öhman » Tue Aug 21, 2012 2:27 am

First, you seem to have some odd triangles/quads at some places, you should go over it an extra time to try to clean it up a bit.

I would make suitable edge creases and apply a subsurf
http://www.pasteall.org/blend/16034

Then I would add a black and white bumpmap, to which you draw some cool patterns, add it to the texture of the sword material and have it render as normals

And at least, I would bake a glorious normal map of the smoothed, bumpmapped sword on to the lowpoly model.
(possible sculpt some details on the handle)


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