What's to stop us making the entire Blender interface out of 3-dimensional Blender objects ? We could bootstrap the whole thing in the game engine.
Or should I go and have a rest ?.
Go rest please! That is not a good Idea, and I don't think adding "skins" right now is a good idea either. I say right now we make blender a really powerful rendering/modeling/animation package and screw looks. Anyway, I really like the blender interface the way it is.
Yet another step closer of blender becoming an OS.