Adding a texture to a mesh brings up weird lines

Blender's renderer and external renderer export

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bobbybastos
Posts: 1
Joined: Sat Jul 28, 2012 4:23 am

Adding a texture to a mesh brings up weird lines

Postby bobbybastos » Wed Sep 26, 2012 4:58 am

Hi, I'm new to blender so I may have the workflow wrong but after watching a tutorial on 2D animation I decided to try it myself.

Anyway a friend thinks it might have been something to do with Premultiply but it shows with that option ticked or not.

Here i've taken screenshots: http://imgur.com/a/IdgZc

On different angles or zooms it disappears and reappears and it does show up in a render, any ideas how to get rid of it?

Thanks in advance

Bastos

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