smd export questions

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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neophus
Posts: 12
Joined: Tue Sep 07, 2010 12:47 pm

smd export questions

Postby neophus » Sun Sep 16, 2012 7:15 pm

Hello all

I need help with exporting smd format with blender, I've download plugin it works but when I export my smd I don't have UV texture, I don'y know why

Any Idea?

thanks

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Sun Sep 16, 2012 9:38 pm

Do you have your texture names in the SMD correctly, and called out properly in the QC and VTF/VMT files?

Compiling MDL files can be an exercise in frustration until you get the formula just right. Then its a matter of doing it the same way every time.
Spacemice Wiki -- Input devices for a 3D world.
Spacemice / Blender Compatibility

neophus
Posts: 12
Joined: Tue Sep 07, 2010 12:47 pm

Postby neophus » Tue Sep 18, 2012 10:58 am

No because if I open my SMD in milkshape 3D, I have material names, but I need to put again my textures on my groups

neophus
Posts: 12
Joined: Tue Sep 07, 2010 12:47 pm

Postby neophus » Tue Sep 25, 2012 6:14 pm

up

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Tue Sep 25, 2012 9:10 pm

I know not of Milkshape, but it sounds like a naming issue.
You need to make sure your material names are the same as the texture so the SMD will have the texture name in it.
Spacemice Wiki -- Input devices for a 3D world.

Spacemice / Blender Compatibility

neophus
Posts: 12
Joined: Tue Sep 07, 2010 12:47 pm

Postby neophus » Mon Oct 01, 2012 2:09 pm

names are good because when I import my smd in milkshape he recognize all my group/textures names, but I must to replace textures in mikshape and after export as my final smd.

I don't know why


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