Hi,
I have a script i am porting over from 2.62 to 2.63. In my script i go through an objects faces and select/deselect based on some criteria. However i have found that deselecting a face/polygon does not work as i expect.
E.G
myFace.select = False
When I examine the face in blender I can see that the face appears to not be selected however it has a yellow outline as if the edges are selected. When I perform an operation on the mesh it treats the face as selected. If I set a face to selected = True it works as 2.62 however the de selection seems to have changed and I cant figure out how to do it. I have tried deselecting the verts and edges but it has no effect.
So how can I deselect a polygon in blender 2.63?
Thanks
Karl
switch to object mode, set polygons[n].select = False, switch back to edit mode
or: use bmesh api
| Code: |
import bmesh
ob = bpy.context.object
me = ob.data
bm = bmesh.from_edit_mesh(me)
bm.faces[n].select_set(False) # you may use select = False, but make sure you flush selection (see docs) |
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