blender's logic node engine

Compiling, libraries, modules, coding guidelines and porting

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Tcll
Posts: 63
Joined: Tue Aug 31, 2010 12:11 am
Location: The Forest of Darkness

blender's logic node engine

Postby Tcll » Mon Oct 01, 2012 8:36 pm

hey guys...
I'm sure you can already guess...
this post has nothing to do with what you guys were expecting. -_-

I must apologise for the disturbance, but I'm looking to turn the logic system into an advanced sort of visual programming language for my program...


I just need some knowledge from people who've already dabbled in this sort of stuff...

my idea for the language involves using blocks of basic programming fundamentals (such as if-else) and connecting them in a sort of nodal fashon...

my problem is I'm not sure how to trigger the state changes when using an if block or a while block


what I can reference from blender though would be:
value blocks are compaired exactly to blender's property blocks in the logic system.

value blocks are used to set variable blocks or be compaired with equation blocks

[ value ]o output

var blocks are simply a string with a 'set' input and a 'get' output

set o[ varname ]o get

eq blocks use a mathmatical equation on 2 value blocks and return the result

input1 o[ in1 {+} in2 ]o output
input2 o


maybe I'm just over-thinking this and the answer is much simpler than I thought >_<

thanx for any help in advanced
Image

Tcll
Posts: 63
Joined: Tue Aug 31, 2010 12:11 am
Location: The Forest of Darkness

Postby Tcll » Thu Oct 04, 2012 7:41 pm

well I've gotten somewhat of a basic layout done in a few example images...
but it still needs alot of work >_>

if example:
Image

switch/case:
Image

while:
Image


tbh, I'd like to see this as an alternate game scripting language for blender :D
(it's built with Python if that doesn't say enough) XD
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Sjoerd
Posts: 1
Joined: Thu Oct 11, 2012 5:47 pm

Postby Sjoerd » Thu Oct 11, 2012 5:50 pm


Tcll
Posts: 63
Joined: Tue Aug 31, 2010 12:11 am
Location: The Forest of Darkness

Postby Tcll » Fri Oct 12, 2012 8:24 pm

thank you very much :D

I was surprized to see this in development :)

@Mods:
I'll be hangin out there, so you can delete this thread if you want.
(I'll keep an eye on here though if you dont)

this thread would make a nice info place though for anyone else who'd lke to be informed on this kindof stuff. ;)
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stiv
Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Sat Oct 13, 2012 6:08 am

I'll be hangin out there, so you can delete this thread if you want.


They only delete stuff if its rude, annoying, or about pig wrestling and skunk pelts. This seems interesting.

Tcll
Posts: 63
Joined: Tue Aug 31, 2010 12:11 am
Location: The Forest of Darkness

Postby Tcll » Sun Oct 14, 2012 2:07 am

alright sweet =D

I'll be posting info toward any knowledge I gain on this. ;)


and for anyone interested:
when UMC supports game-script conversion, I'll inform you guys on the inner workings between the language and assemblers/disassemblers

I'd expect Microsoft to try and sue me for this, as they've more than likely already done this... >_>
so I'll be more than sure to back myself up on it...

I'm just kinda warning you guys if you'd like to do the same. ;)
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