curious behaviour of GPU rendering

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usenetfan
Posts: 6
Joined: Wed Oct 17, 2012 8:22 am
Location: Suomi

curious behaviour of GPU rendering

Postby usenetfan » Wed Oct 17, 2012 8:25 am

Hi all,


I have installed 2.64 on a Win 2008 64 bit server with nVidia GTX 570, and it runs smooth as silk.

However, If I start Blender on the console, ie. keyboard attached to the server, I get GPU.

If I start Blender by placing it in the Startup group, I do not get GPU.

Or if I start Blender while in Remote Desktop connection to the server, I do not get GPU.

So, for now, I have left Blender running with the startup cube and cut the remote desktop session, but if the server boots, I must go to the console (a trip to the University) and start Blender.

I am wondering if there is a command line startup switch that would force Blender to use the nVidia (which is lightning fast by the way, the clay render of this mail took like 30 seconds and not the 18 minutes on my laptop)? :?:

usenetfan
Posts: 6
Joined: Wed Oct 17, 2012 8:22 am
Location: Suomi

Re: curious behaviour of GPU rendering

Postby usenetfan » Thu Dec 13, 2012 8:19 am

usenetfan wrote:Hi all,


I have installed 2.64 on a Win 2008 64 bit server with nVidia GTX 570, and it runs smooth as silk.

However, If I start Blender on the console, ie. keyboard attached to the server, I get GPU.

If I start Blender by placing it in the Startup group, I do not get GPU.

Or if I start Blender while in Remote Desktop connection to the server, I do not get GPU.


2.65 fixed this. I am so glad, and also very proud of the bug fixing community who took care of such a minimal problem with such speed. Well done guys!

usenetfan
Posts: 6
Joined: Wed Oct 17, 2012 8:22 am
Location: Suomi

Postby usenetfan » Mon Mar 25, 2013 7:21 am

There's a workaround - use Splashtop Remote Desktop. Free for personal use, it also allows you to access the NVIDIA Control Panel.


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