Possible feature for the Materials/Texture window

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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VelikM
Posts: 80
Joined: Mon Oct 14, 2002 4:18 am

Possible feature for the Materials/Texture window

Postby VelikM » Tue Jun 03, 2003 8:39 am

A button (with code of course;) to change an image texture to a gray scale image for use as a bump map, with out having to open an external image editing program to convert (to gray scale) and save a new image.

Add material
Add an image texture
Add the image texture in the next texture slot
Change (button) the second texture into a gray scale (adjust contrast and brightness), add Nor, and adjust Nor settings.

SirDude
Posts: 941
Joined: Sun Oct 13, 2002 7:37 pm
Location: University of Minnesota (USA)
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Postby SirDude » Tue Jun 03, 2003 5:34 pm

I could be wrong but does it actually need to be converted
to a grayscale to use it as a bumpmap...
(I haven't tested it thats why I'm asking)
do you actually get different results using a color bumpmap
vs a grayscale one?
I'm pretty sure it just uses intensity reguardless of color.

VelikM
Posts: 80
Joined: Mon Oct 14, 2002 4:18 am

Postby VelikM » Tue Jun 03, 2003 8:39 pm

Using a color image does work, but I always seem to get better results using a gray scale image, it's easier to adjust the brightness and contrast with the gray than it is with color, just has more adjustability.


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