Poll. Wouldn't it be nice if we had 16 bit textures in stead of the crappy 8 bit.
Yes, that would be nice, although if you are careful with your textures you can make them look pretty good at only 8 bits. Because each texture uses its own pallette.
But more bits would be betta:)
What kind of nonsense poll is this?
Why don't you ask "Do you want a better engine? (Yes/No)" ?
Polls are supposed to clarify things that you don't know what opinion the community has about them. Not to enforce your ego having 100% of people saying your option is better and rejecting the other "crappy" option.
Don't take it as something personal, but this is not the first poll in these forums like this.
|saluk wrote: |
|Yes, that would be nice, although if you are careful with your textures you can make them look pretty good at only 8 bits. Because each texture uses its own pallette. |
I did an experiment to test that. The way i tested it was to make an image that was divided into 256 boxes, each a different colour (thus, 256 colours), and UV mapped it to a plane. The resulting object in the 3d window had several of the colours blended together, resulting in much less total colours.
This suggests that textures are converted to a global palette in the game engine, but I'm going to do some more testing, maybe with higher contrast between adjacent blocks.
I never thought to test it, that sounds pretty bad:(
Why does it render slower in 32 bit then???
|saluk wrote: |
|Why does it render slower in 32 bit then??? |
Hmm... I think that although textures are converted to 8 bit, vertex colours (including changes from light or fog) and world (background) colours are displayed at the bit depth that windows is running at.
I don't really have time for lots of in-depth testing, because i'm bussy with school work and the game contest (not neccessarily in that order though ) I'll do more tests when I get the time.
I dont get this poll...
Blender can handle 32bit textures.
As a matter of fact, it even handles 16 bit tga's...
Or did you mean 16 bit per channel?
Then I rather have a 4 byte float per channel.
Although that sounds like killing a muskito with a shotgun IMO.
What? no CowboyNeal? all polls need a 'I have no idea what your poll is talking about, but i'm voting because i saw it' option.