Improving Blender Through Collaborations...

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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Panther
Posts: 86
Joined: Tue Mar 04, 2003 7:55 pm

Improving Blender Through Collaborations...

Postby Panther » Sun Mar 09, 2003 12:10 pm

Hi there,

As a 'Non-programmer', I thought that I could help the development of Blender in a different way.

Collaborations are usually the way forward for most companies / organisations, allowing the general work-load to be shared.

Please find enclosed a list of URL's for possible collaborations...


'Game Engine' collaboration...

http://opende.sourceforge.net - Good physics engine !!!
http://crystal.sourceforge.net - Good game engine, adding networking support ( something sadly missed in Blender ) !!!


'Render' collaboration...

http://www.povray.org - Good ( if slow ) ray tracer !!!


'Audio' collaboration...

http://www.fmod.org - Good audio engine ( better integration with this would definately be beneficial ) !!!
http://www.openal.org - Potential audio platform !!!


'General' collaboration...

http://www.opengl.org - Check out the new 'Shader Language' for OpenGL 2.0 !!!
http://www.khronos.org/openml/index.html - Potential multimedia platform !!!
http://developer.nvidia.com/view.asp?PAGE=cg_main - Alternative to the proposed OpenGL 'Shader Language' !!!


Hope you find the above useful :wink:

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