Interior & Arch rendering

Blender's renderer and external renderer export

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Yaroslav_L
Posts: 39
Joined: Wed Feb 23, 2005 8:59 am
Location: Ukraine

Interior & Arch rendering

Postby Yaroslav_L » Wed Feb 21, 2007 11:17 am

I'm using blender 2 years.
A'm realy like blender modeling, texturing and animating possibilities.
But rendering... Architectors and designers are broken.
Dont tell me about standalone renderers! I'm using its all!
www.3DXATA.com.ua - 90% are made with blender+that renders (10% - max+vray - it was at past).
1. I use for exteriors PovRay - plastic renderer - don't show me nice pictures from pov website! U know how it made? I don't wonna write scripts in konsole for real lamps simulating. I'm designer - not coder.
2. YafRay for interiors - not bad in good lighting scenes (outdoor). But in interior it's so dirty. When dirt problems are solwing with gamma and expource - materials are changed too in final pictures.
3. Now I'm trying to use Indigo and I like it. Yes - slow but quality! But happy are only Windozza users! Yes, under wine some times we can run Indigo, but ... WHY BLENDER CAN'T HAVE ITS NATIVE, BUILD IN Gi or MLT RENDER?
I just want to know are blender coders have some plans for blender render? What this plans?
I think many people interesting in it!
P.S. Sorry for my EN - it's not my native language.
________________
Yaroslav Lebidko
"3D XATA"
Interior design. Arch viz.
www.3DXATA.com

Koba
Posts: 206
Joined: Thu Apr 15, 2004 9:48 am

Postby Koba » Wed Feb 28, 2007 12:12 pm

Hi

Well, if you don't mind trying another standalone renderer, try:

http://www.kerkythea.net/joomla/

It is faster than indigo (can be unbiased), has never looked like plastic to me and doesn't have too much of a noise problem. Oh, and it is available for Windows and linux and is freely available, no strings attached but sadly not open source.

As for internal GI, there was a project on that (a long time ago I think) but currently there are no plans that I know of.

Koba

Alvaro
Posts: 43
Joined: Thu Oct 24, 2002 6:45 pm

Postby Alvaro » Thu Mar 01, 2007 7:19 pm

YafRay for interiors - not bad in good lighting scenes (outdoor). But in interior it's so dirty. When dirt problems are solwing with gamma and expource - materials are changed too in final pictures.


Lighting problems should not be solved with gamma correction. Gamma correction should be used in small amounts to desaturate renders for instance, as a post processing tool.

Gamma correction is also used in linear workflow, but it is only a step of said proceeding. Linear workflow is much more than just gamma correction.

'Exposure' and 'Emitpwr' are the most important settings to control lighting power in yafray.

Pathtracing algorithms used in raytracers are particularly sensitive to the light source size and its placement. Small light sources + poor light distribution = noise.

if you don't mind trying another standalone renderer...


A particular render engine is not going to make your renders automatically good. In order to make better renders, you need:

1. Training in lighting (3PT setups, studio lighting, knowledge about lighting in cinema and photography).
2. Basic knowledge of photography.
3. A good eye for lighting phenomena (light, shadows, reflections)
4. Training in basic but much more flexible scanline engines such as Blender Internal.
5. Knowledge of shaders.
6. Knowledge of general raytracing theory and proceedings.

When you have these thing completed, you will be able to make good renders with almost any engine you came across. Nobody has invented the 'nice rendering' button yet.

Yaroslav_L
Posts: 39
Joined: Wed Feb 23, 2005 8:59 am
Location: Ukraine

Postby Yaroslav_L » Sat Mar 03, 2007 10:19 am

I am Magister of Lighttechnik and Sources of light!
:O)
and raytracers don't give color blending and more other nice GI things.
And Alvaro...
... can U show me some your "good renders"? Please!
________________

Yaroslav Lebidko

"3D XATA"

Interior design. Arch viz.

www.3DXATA.com

Yaroslav_L
Posts: 39
Joined: Wed Feb 23, 2005 8:59 am
Location: Ukraine

Postby Yaroslav_L » Mon Mar 05, 2007 8:27 am

CamOn people!!!
Let's request coders for rendering features!
:O)
YafRay forum has post
WHAT DO YOU WANT IN NEW VERSION ????
Can we do some things?
I think yes...
________________

Yaroslav Lebidko

"3D XATA"

Interior design. Arch viz.

www.3DXATA.com

sfepa
Posts: 4
Joined: Sat Feb 24, 2007 12:43 pm
Location: Chisinau, Moldova

Postby sfepa » Sun Jun 03, 2007 5:55 pm

it is sad that these discussion remained without continuation. especially if somebody can share his experience.
so. i have a question:
how can i make two colors sky in YAFRAY? i've found a discussion here http://yafray.org/forum/viewtopic.php?t ... background but it was 2 years ago and there are some things that i can't understand (about editing the xml file). i think something has changed cince then.
if somebody can explain me how to do it, i'll appreciate that.

ps. sorry for my english.

paulo_gomes
Posts: 54
Joined: Sat Dec 25, 2004 5:32 pm

Postby paulo_gomes » Sun Jun 03, 2007 11:07 pm

you can try the new yafaray by lynx

http://yafray.org/forum/viewtopic.php?t=1159

you can choose 2 gradient colors for the sky.


And, yes i would like to see some gi in the blender internal.

Yaroslav_L
Posts: 39
Joined: Wed Feb 23, 2005 8:59 am
Location: Ukraine

Postby Yaroslav_L » Mon Jun 04, 2007 7:56 am

OK!
What about coders?
Can anybody say something about rendering future of Blender?
________________

Yaroslav Lebidko

"3D XATA"

Interior design. Arch viz.

www.3DXATA.com

joeri
Posts: 2243
Joined: Fri Jan 10, 2003 6:41 pm
Contact:

Postby joeri » Mon Jun 04, 2007 9:00 am

I think the first step taken is a better connection from innerdata to external renderers. Blender needs a way to create buttons in the GUI that the renderer wants. Currently that can only be done by putting the renderer in blender (or in case of yafray hardcoding buttons in blender). But for that there needs to be a new events handler in blender and that is currently being implemented. So,...

sfepa
Posts: 4
Joined: Sat Feb 24, 2007 12:43 pm
Location: Chisinau, Moldova

Postby sfepa » Mon Jun 04, 2007 10:10 am

paulo_gomes, thanks a lot!
it is a little unusual to work in it, but i'll try
A&D. Chisinau. Moldova

joeri
Posts: 2243
Joined: Fri Jan 10, 2003 6:41 pm
Contact:

Postby joeri » Sun Oct 18, 2009 10:44 pm

Super to see your work in 3DArtist #08 2009 !

Yaroslav_L
Posts: 39
Joined: Wed Feb 23, 2005 8:59 am
Location: Ukraine

Postby Yaroslav_L » Wed Oct 28, 2009 12:10 pm

joeri wrote:Super to see your work in 3DArtist #08 2009 !


... sorry?
________________

Yaroslav Lebidko

"3D XATA"

Interior design. Arch viz.

www.3DXATA.com

DavidSosa
Posts: 1
Joined: Mon Apr 04, 2011 6:56 pm

Postby DavidSosa » Mon Apr 04, 2011 7:02 pm

Don't you see that coders don't think about rendering? :D Mr. Cialis maybe you should learn any programming language and create the program? :wink:
Last edited by DavidSosa on Tue Apr 26, 2011 9:24 pm, edited 1 time in total.

Yaroslav_L
Posts: 39
Joined: Wed Feb 23, 2005 8:59 am
Location: Ukraine

Postby Yaroslav_L » Tue Apr 05, 2011 8:03 am

DavidSosa wrote:Don't you see that coders don't think about rendering? :D Maybe you should learn any programming language and create the program? :wink:


Negative. I'm engineer and architect. I think am better in projecting - not in coding. Everyone must do the best he/she can for blender. You - coder, me - artist, someone - critic. This is the best way for developing.
P.S. Sorry for my EN.
________________

Yaroslav Lebidko

"3D XATA"

Interior design. Arch viz.

www.3DXATA.com

mikestrepps
Posts: 1
Joined: Mon Apr 11, 2011 2:28 pm

Postby mikestrepps » Mon Apr 11, 2011 2:30 pm

Representation of interior design is a wonderful technique of representing the interior design concepts for clients latent. The interior design will not only help you save time and valuable resources, but also allow customers to interior design to provide valuable information, which leads to a more efficient workflow.


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