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chat icon 1st Open Source Involvement


Posted: Thu Oct 17, 2002 1:58 pm
Joined: 16 Oct 2002
Posts: 4
Hi all,
I stamp out C++ code (and VB, and I've dabbled in Python) for a win-centric shop. I've never participated in an open source project.

So what's it's it work? I'm assuming that CVS is the source code control mechanism, akin to Visual Source Safe. I suppose we take on some angle of the code base and then submit it for review/approval/inclusion.

I've been using Blender for 2+ years and I'm thrilled to poke around the source. Not sure how much I can contrib, but I'm curious to know the ins and outs of a typical open source project...

Ton..thanks for doing this!
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Posted: Thu Oct 17, 2002 7:14 pm
Joined: 15 Oct 2002
Posts: 68
shaftoe wrote:
Hi all,


First of all, I wouldn't say that Blender is currently a typical "mainstream" open source project. It is similar to Mozilla and in that the code first grew up in a proprietary environment (Netscape and StarOffice) and only later became free.

Other important pointers are and . You find a lot of other projects at , , and .
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Posted: Thu Oct 17, 2002 7:19 pm
Joined: 14 Oct 2002
Posts: 79
Actually, though I'm not a coder myself, I can say that the open model probably works pretty similarly to a closed shop kind of team effort. The only difference is that here involvment is mostly free form and you can add/fix/freelance around and poke.

Looking at most of the conversations going on here, I'm not sure how the model will work. It could be like the linux kernel, based on a mailing list approach with some head honcho approving/commiting stuff to the main tree (most of this is based around fixes and patches and tweaks and such, less on feature implementation... It's a kernel!) , or it could work like OpenOffice, where in general a person tackles a given task to create a certain facet of the program or whatever.

Open development is really quite cool. I think that the same kind of teamwork applies here as it does to a corporate team.

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