2 game engine Tuhopuu blender for windows

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Hos
Posts: 215
Joined: Wed Oct 16, 2002 12:06 am

2 game engine Tuhopuu blender for windows

Postby Hos » Sat Mar 22, 2003 4:46 pm

http://bebop.cns.ualberta.ca/~cwant/gam ... mar-23.zip
(edit: this is the fixed version alluded to below)

This version has 2 game engines:

1) The Ketsji game engine written by NaN with ODE physics support
by Norman Lin.

2) The Enji game engine written by Ton when he worked at Neo Geo.

Big kudo's to Phase for putting the pieces together and uploading
support for this stuff into tuhopuu!

Here are some nice demos, written by various people:

http://www.tncci.com/odeblends.zip
http://www.tncci.com/enjiblends.zip
http://www.nonakassenaar.nl/blender/gamexa/
http://www.tncci.com/tracks26.zip

Chris
Last edited by Hos on Sun Mar 23, 2003 7:23 pm, edited 1 time in total.

dreamsgate
Posts: 126
Joined: Thu Oct 17, 2002 10:47 pm

Postby dreamsgate » Sat Mar 22, 2003 5:24 pm

yay! new toys for me! I will play with them later this afternoon! :D

joeri
Posts: 2243
Joined: Fri Jan 10, 2003 6:41 pm
Contact:

Postby joeri » Sat Mar 22, 2003 5:40 pm

Very nice!
Just tried some files out, very very cool!
Most of my Enji files work at a cool "swap:2". Change the rot speed and "done and done".

Any plans on how to keep track of what blender plays what files?
And am I correct to see I can only play old files, not make new ones?

Pablosbrain
Posts: 356
Joined: Wed Jan 28, 2004 7:39 pm

Postby Pablosbrain » Sat Mar 22, 2003 6:44 pm

What is the date on the CVS tree you used?

Hos
Posts: 215
Joined: Wed Oct 16, 2002 12:06 am

Postby Hos » Sat Mar 22, 2003 7:15 pm

joeri wrote:Any plans on how to keep track of what blender plays what files?


Henceforth, any Tuhopuu binary for windows compiled from cvs will have
support for these engines ... and it is the hope that the support and
features will improve over time (any programmer that can prove they
can extend the functionality of these engines is welcome to submit patches,
and would undoubtedly eventually gain commit access).

joeri wrote:And am I correct to see I can only play old files, not make new ones?


This is something you'll have to tell us as you have more intimate knowledge
of these engines -- knowledgeable people like yourself will be a great asset in
determining what works and what doesn't. Phase got this stuff to
compile in tuhopuu for windows, I have extended his work to the unix
Makefiles, but despite this the game engine know-how in the tuhopuu team is
quite limited. (again, game developers please step forward!)

Pablosbrain wrote:What is the date on the CVS tree you used?


March 20th (Sorry, I should have included the date).

Regards,
Chris

Saluk
Posts: 166
Joined: Wed Oct 16, 2002 6:52 am

Postby Saluk » Sun Mar 23, 2003 9:25 am

SWEET!

Thanks guys. I'll get to trying it out and seeing what works and doesn't then. great work getting it out. I'd work on it if I could get it to compile, but Im still having troubles with that:)

Saluk
Posts: 166
Joined: Wed Oct 16, 2002 6:52 am

Postby Saluk » Sun Mar 23, 2003 9:58 am

Joeri: When you make a new file, the default is NO game. Add a world, then from the world panel you can choose between enji and ODE! (This took a bit for me to figure out:) )

dickie
Posts: 15
Joined: Fri Oct 18, 2002 11:45 am

Postby dickie » Sun Mar 23, 2003 5:12 pm

rock on!

thanks!

ilac
Posts: 180
Joined: Mon Oct 14, 2002 8:24 am

Postby ilac » Sun Mar 23, 2003 5:43 pm

Saluk wrote:Joeri: When you make a new file, the default is NO game. Add a world, then from the world panel you can choose between enji and ODE! (This took a bit for me to figure out:) )


There is still a problem with ODE. You cannot set an actor as the buttons are not there! Even in the example files! So it is still not possible to create anything new using ODE. Enji seems to be fine. (Got a swap:2 also. Don't know what it means but it was incredibly fast! :D )

Hos
Posts: 215
Joined: Wed Oct 16, 2002 12:06 am

Postby Hos » Sun Mar 23, 2003 7:21 pm

ilac wrote:
Saluk wrote:Joeri: When you make a new file, the default is NO game. Add a world, then from the world panel you can choose between enji and ODE! (This took a bit for me to figure out:) )


There is still a problem with ODE. You cannot set an actor as the buttons are not there! Even in the example files! So it is still not possible to create anything new using ODE. Enji seems to be fine. (Got a swap:2 also. Don't know what it means but it was incredibly fast! :D )


A ha! Found the bug and here is the new version:

http://bebop.cns.ualberta.ca/~cwant/gam ... mar-23.zip

Thanks for the feedback!

Chris

Saluk
Posts: 166
Joined: Wed Oct 16, 2002 6:52 am

Postby Saluk » Sun Mar 23, 2003 8:58 pm

When I load most of my old files and try to convert them to work with ODE, I get this internal error:

"Bad argument(s) (c:\documents and settings\marten.DEMOTOSHIBA\My Documents\dev\blender\source\ode\ode\src\geom.cpp:1720)"

I will keep testing around and see if I can narrow down what's causing it. I haven't successfully been able to load a non-ode blend and have it work with ode, so maybe there is a problem with the load.

Pooba
Posts: 6
Joined: Wed Dec 04, 2002 2:01 am

Postby Pooba » Mon Mar 24, 2003 12:37 am

I can't get the blender in that zip to work, it starts loading up like it's going, but then when it would normally pop up with the blender screen it just stops and exits out. How can i fix it?

Nice job though! I can't wait to have a new physics engine and a new blender!!!

Pooba

Saluk
Posts: 166
Joined: Wed Oct 16, 2002 6:52 am

Postby Saluk » Mon Mar 24, 2003 6:36 am

Good work on the other good features as well all you tupohuu devs!

teachtech
Posts: 193
Joined: Wed Oct 16, 2002 12:58 am

Postby teachtech » Mon Mar 24, 2003 1:21 pm

Nice to see the progress of the engine! Thank you for your hard work! I have one question, what am I doing wrong? When i create an actor in either engine and press "P" for play, the objects disappear until I hit escape.

Manuel
Posts: 75
Joined: Wed Oct 16, 2002 12:48 am
Location: Italy
Contact:

Postby Manuel » Mon Mar 24, 2003 10:16 pm

Image
Image
Image

A question: the old web plugin must be recompiled too, right?


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