2 game engine Tuhopuu blender for windows

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

Moderators: jesterKing, stiv

Hos
Posts: 215
Joined: Wed Oct 16, 2002 12:06 am

Postby Hos » Fri Mar 28, 2003 3:41 pm

joeri wrote:I'm looking into making more visible what works and what does not work in what engine and what version of what engine. ( http://blender.excellentWhale.com/logicbricks/ )

Now if someone could make me a timemachine then I could spend some more time on this ;) Meanwhile any help is appriciated.


That will be a very useful resource for folks
working on the game engine! I hope the
rest of the non-coder game community
will help in testing and getting the info onto
that page.

Panther wrote:Any further news on the ODE front ???


Some good news this time: I got an e-mail
from one person who wants to work on
developing the ODE physics integration into
blender -- he is already working on some of
the bugs!

Any more coders out there?

Chris

Hos
Posts: 215
Joined: Wed Oct 16, 2002 12:06 am

Postby Hos » Fri Mar 28, 2003 3:56 pm

By the way, here are some resources for folks that
want to start understanding the game code and what
needs to be done:

Here is Norman LIn's posting about ODE in blender
and his to-do list he mentions:

http://www.blender.org/modules.php?op=m ... icle&sid=9
http://projects.blender.org/viewcvs/vie ... cvs-markup

Some slides discussing the design of the game engine
can be found here:

http://www.blender.org/modules/document ... index.html
http://www.blender.org/modules/bc2002/index.html

Chris

Panther
Posts: 86
Joined: Tue Mar 04, 2003 7:55 pm

Postby Panther » Sat Apr 05, 2003 12:51 pm

Hi Hos, just a quickie - Honest :wink:

I've been told that you're the guy to speak to about 'Character Animation', so I have a quick question for you...

Do you know of a way that I can import an animated 3DS ( 3D Studio MAX ) file into Blender, but retain the animation as well as the model ???

Alternatively...

Do you know of a way I can import a BVH ( BioVision ) animation into Blender ???

Basically, I'm a crap animator and have found some tools that will make my life a little easier ( but they don't have Blender support - Boo ).

As always, your time is much appreciated !!!

matt_e
Posts: 898
Joined: Mon Oct 14, 2002 4:32 am
Location: Sydney, Australia
Contact:

Postby matt_e » Sat Apr 05, 2003 5:21 pm

Panther wrote:Hi Hos, just a quickie - Honest :wink:

...



Can you please try to keep posts on topic, or start a new thread? (or maybe even with questions like this email them to the person in question?) This post doesn't have anything to do with the subject of this topic and should belong in a new topic.

I'd hate to see the forum getting filled with miscellaneous questions, when there are already clear categories to post in, saving everyone time and effort.

Panther
Posts: 86
Joined: Tue Mar 04, 2003 7:55 pm

Postby Panther » Sat Apr 05, 2003 7:16 pm

Sorry Broken, but this was the only way I could find to contact Hos ( I did look at other possibilities first though ) :oops:

Don't worry, I never planned to continue this thread any further, all I needed was just a simple answer.

Please accept my apologies for any inconvenience caused !!!

Hos
Posts: 215
Joined: Wed Oct 16, 2002 12:06 am

Postby Hos » Sat Apr 05, 2003 10:04 pm

Panther wrote:Do you know of a way that I can import an animated 3DS ( 3D Studio MAX ) file into Blender, but retain the animation as well as the model ???


Not that I know of.

Panther wrote:\Do you know of a way I can import a BVH ( BioVision ) animation into Blender ???


I think there is a python script for this.
I would ask (or search) the python forum on Elysiun.

Broken: how about a Character Animation Tools forum?

Cheers,
Chris

gargola
Posts: 13
Joined: Sun Nov 17, 2002 3:59 pm

Postby gargola » Sun Apr 06, 2003 3:08 am

Hos: i'm a little confused with the tuhoppuu, the game engine and all this stuff.so,i got some questions:

1-are you the "official"guy in charge of the development of the game engine?

2-if not.then who is?

3-what is the status of the development of the blender game engine?

also,i want to know if there are plans to add new stuff to blender.blender(game engine)needs a saving/loading "system" to save the progress of games.doing it on python is a real pain.and i haven't seen anybody done it (i mean a working and easy script).

i ask,cause there should be someone in charge of the development of the game engine,right? :?: :?:

Hos
Posts: 215
Joined: Wed Oct 16, 2002 12:06 am

Postby Hos » Sun Apr 06, 2003 3:44 am

gargola wrote:1-are you the "official"guy in charge of the development of the game engine?


Nope. I'm not even a game engine programmer.
Heck, I'm not even a game engine user -- but I
do think Blender would be worse off without the
game engine and I think it would be a cool thing
to learn some day when I get more time.

gargola wrote:2-if not.then who is?


That job appears to be vacant. The main problem
with the game engine is it was designed so that
people who don't want to do much programming
can make games ... and as such there don't seem to be
many programmers among the users of the game engine.

gargola wrote:3-what is the status of the development of the blender game engine?


There is currently no development going on that I can tell.
Back in October Norman Lin, former with NaN, initiated the
integration of the ODE physics engine into Blender's Ketsji game
engine with the hope that other's would extend his work.
Sadly that hasn't happened yet. Thanks to Phase, the
2 game engines were ported to tuhopuu/funblender,
but Phase isn't a game engine programmer either.

It is very important that some programmers from
within the game engine user community get involved
soon and kick start development because if current trends
continue, it seems very unlikely that programmers from
outside of the game community will spend much time on it.

Now some better news: I've been helping a few game engine
users get blender compiled on their systems so hopefully
they will eventually get familiar with the code enough to
extend it in new directions. If anybody else needs help
compiling and figuring out where things are in the sources,
feel free to come to the channel #blendersauce on
irc.freenode.org and ask any of the folks in there.

Regards,
Chris

gargola
Posts: 13
Joined: Sun Nov 17, 2002 3:59 pm

Postby gargola » Sun Apr 06, 2003 4:18 am

thanx Hos.

matt_e
Posts: 898
Joined: Mon Oct 14, 2002 4:32 am
Location: Sydney, Australia
Contact:

Postby matt_e » Sun Apr 06, 2003 5:51 am

Panther wrote:Please accept my apologies for any inconvenience caused !!!

Hey, not to worry - it's just easier for other people to find what they're looking for if things are clearly marked by topic. Since it's a forum, information in the posts may be useful or interesting to other people (not just whoever asked the question) so it's best to keep things on topic, so it's easy for others to find the information they're looking for as well.

(oh dear, now I've gone off topic :oops: )

Hos wrote:Broken: how about a Character Animation Tools forum?


Yeah good idea, though something more general like 'Animation Tools' would be good too.


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