Posted: Fri Apr 04, 2003 8:15 pm
Joined: 04 Apr 2003
Posts: 11
i posted this on eailer but found that i should have posted here. oh well.
Could we not have some simple zoom and panning commands. i am always looking for the zoom window command in blender then realize it's not there.
I do most of my modeling in Rhino and then rending and some changes using blender. I would use blender more if i could get around a bit easier.
Just my thoughts,
Thanks.
Posted: Fri Apr 04, 2003 8:27 pm
Joined: 13 Oct 2002
Posts: 939
Whats wrong with control middle mouse button for zooming,
and if you have a scroll wheel mouse control mousewheel pans.
(if not shift middle button also pans)
Posted: Fri Apr 04, 2003 8:28 pm
Joined: 13 Oct 2002
Posts: 939
I should have explained the mouse wheel a little better but try it with
shift alt and ctrl....
Posted: Fri Apr 04, 2003 9:00 pm
Joined: 04 Apr 2003
Posts: 11
This is is not a precise zoom on a location. I find myself zooming and panning back and forth to get to where i want to be.
Posted: Sat Apr 05, 2003 4:06 am
Joined: 16 Oct 2002
Posts: 251
You can select an object and center yourself around it, I don't see any features in terms of zooming and such missing from Blender that other packages have. It's easier and more powerful than Maya, that's for sure! (boy I miss layers...darn Maya course)
Posted: Sat Apr 05, 2003 7:54 am
Joined: 16 Oct 2002
Posts: 166
Select object - right click on object
Shift s - choose cursor->sel
press c to center on the cursor
press the pluss key on numpad a bunch of times
Posted: Tue Apr 08, 2003 6:39 pm
Joined: 14 Oct 2002
Posts: 21
And that doesn't sound like an absurdly large amount of work to do something that should be second nature? In Maya, for example, it's as simple a selecting the object, faces, verts, edges you want to view & hitting FKEY.
Moving the insertion cursor from a menu so that you can then focus the camera on it ...??? Sounds backwards. Odd.
Just my 2 cents.
voidptr
Posted: Fri Apr 11, 2003 12:50 pm
Joined: 04 Apr 2003
Posts: 11
I don't like making long post but i feel blender needs these things if it ever wants to be widely accepted by industries.
I work for an industrial company and if anyone would ever think of using blender for such applications it would have to have industrial tools or what i am describing as decent zooming and panning tools. Here is a list of very often used zooming tools that we use with our industrial software packages. Another note, I think that if someone came across blender and decided to give it a try, that he or she would want to move around the project very easily.
Here are the the view tools i think are a must in any software drawing package and i find that blender is missing most of them:
ZoomDynamic = Zooms in and out as you drag with the left mouse button down ( this is what blender has already)
ZoomExtents = Zoom to the extents of visible objects ( this is the home key in blender)
ZoomExtentsAll = Zoom to the extents of visible objects in all viewports
ZoomIn = Zoom in ( this is the + key)
ZoomNext = Redo the last view change
ZoomOut = Zoom out (this is the - key)
ZoomPrev = Undo the last view change
ZoomSelected = Zoom to the extents of selected objects
ZoomSelectedAll = Zoom to the extents of selected objects in all viewports
ZoomTarget = Sets a new target point for the center of a zoom window
ZoomWindow = Zoom to selected rectangle
Posted: Sat Apr 12, 2003 9:48 pm
Joined: 18 Oct 2002
Posts: 251
Though I'm not convinced these are a must have, and even if I find it doesn't actually match blender's workflow (it's really speedy and free-space modelling is really quick, even without those sophisticated zoom.. you get used to it), if you feel they're necessary, then it might be true. And I'm pretty sure it won't be that hard to implement. But first of all, if i'm the one to do this, i'll need to understand the code and learn a lot of programming in C and also find time...(exams)
(and i'm still fighting to get blender to compile using DevC++)
Dani
Posted: Sun May 11, 2003 3:03 pm
Joined: 13 Oct 2002
Posts: 330
Select object/s with RMB --> Push Del-KEY at Numpad --> Zoom in and out with MouseWheel/MMB+CTRL (or Plus/Minus -keys)
easier than this I do not know
Posted: Sun May 11, 2003 7:31 pm
Joined: 14 Oct 2002
Posts: 80
| ztonzy wrote: |
Select object/s with RMB --> Push Del-KEY at Numpad --> Zoom in and out with MouseWheel/MMB+CTRL (or Plus/Minus -keys)
easier than this I do not know  |
Thats the . (dot) key on the numpad, not the Del key. That brings the selected object to the center of the screen, zoomed to the extents of the 3D window.
Posted: Sun May 11, 2003 7:38 pm
Joined: 13 Oct 2002
Posts: 330
| VelikM wrote: |
| ztonzy wrote: | Select object/s with RMB --> Push Del-KEY at Numpad --> Zoom in and out with MouseWheel/MMB+CTRL (or Plus/Minus -keys)
easier than this I do not know  |
Thats the . (dot) key on the numpad, not the Del key. That brings the selected object to the center of the screen, zoomed to the extents of the 3D window. |
yes of course...but I have a 105 keyboard...with swedish letters...I didn't know what you english speaking users have for such key there...btu I got Comma and Del at that key