Hello.
I'm trying to render space animations and I'm having a problem with the starfield always "twinkling". It is more pronounced the smaller I make the stars (which, for realism's sake, has to be virtually pinpoints).
I've tried both mapping a starfield image to a sphere and using the built-in stars in a World. I get the same result with both techniques. I'm rendering 640x480 with .5 mblur. OSA level doesn't make a diff.
Do you have any ideas on how to "stabilize" the stars' movements?
Thanks in advance.
--Josh
Please don't make more than one topic for the same question. I'm locking this topic, you can continue discussion in your other topic here:
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=1232 .
Sorry I can't help you with your particular problem. Have you tried perhaps asking/searching in the forum at
http://www.elysiun.com? You may find some help there.